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Author SHA1 Message Date
TaikoZhongandClaude Opus 5.5 e3e2ef9903 Tutorial: Chinese captions, narration, background and sounds
- Japanese narration in scene order, Chinese (zh) captions, skip and clear text
- New tutorial background: pattern, mountains, clouds and four wave rows on
  their own scroll/bob timelines, still floor
- Tutorial music and sound effects (side hit, balloon, clear, burn)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 13:30:48 +08:00
TaikoZhongandClaude Opus 5.5 5edb380f2a Update checksums.sha256
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 10:11:05 +08:00
GanYiZhong eed50218de Merge pull request 'GOGO fireworks: arcade placement and fan-out' (#79) from GanYiZhong/YataiDONNijiiro:fix/gogo-explosion into main 2026-11-02 03:10:44 +01:00
TaikoZhongandClaude Opus 5.5 bcb986f401 GOGO fireworks: arcade placement and fan-out
The six gogo_time/explosion fountains used the arcade's splash positions
as absolute screen coordinates. Those positions are relative to the lane
(+276), so the fountains stood 657 px too high and covered the lane. They
are now centred where the arcade puts them, rising from the bottom of the
screen, and game_gogo_explosion_tilt fans them out by the arcade's angles
(+-5.89 / +-11.78 deg, the outer pairs mirrored).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 10:08:11 +08:00
TaikoZhongandClaude Opus 5.5 20dc837442 Update checksums.sha256
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 09:46:11 +08:00
GanYiZhong 930160395a Merge pull request 'Loading transition: glow without additive blend, curtains open on the game' (#78) from GanYiZhong/YataiDONNijiiro:fix/loading-transition into main 2026-11-02 02:45:36 +01:00
TaikoZhongandClaude Opus 5.5 fcfdeffaac Loading transition: glow without additive blend, curtains open on the game
- The bottom glow was drawn from the black-backed atlas region meant for
  additive blending; with blend gone it darkened the lower half of the
  screen. It now uses rainbow_glow.png, the same gradient with its
  brightness as alpha.
- The game-side scene reported finished after FADE_OUT_MS (133 ms), so it
  cut to the game while the rainbow still covered the screen. It now runs
  the whole scene so the curtains open (frames 79..109).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 09:42:59 +08:00
Yonokid effc4b5eca add tutorial 2026-11-01 13:45:51 -05:00
Yonokid 5e9cc0ecaa Update checksums.sha256 2026-10-21 22:41:29 -04:00
Yonokid e93b252b98 remove additive blending 2026-10-21 22:15:51 -04:00
Yonokid 6c84dea44c Merge pull request 'Result crown: shine sweep per crown colour' (#74) from GanYiZhong/YataiDONNijiiro:feat/crown-shine into main
Reviewed-on: Yonokid/YataiDONNijiiro#74
2026-10-21 06:04:34 +02:00
Yonokid 103ac8b621 Merge pull request 'Song select: smaller board titles outside English' (#75) from GanYiZhong/YataiDONNijiiro:fix/title-size into main
Reviewed-on: Yonokid/YataiDONNijiiro#75
2026-10-21 06:04:19 +02:00
TaikoZhongandClaude Opus 5.5 71a7cf16c7 Result crown: shine sweep per crown colour
The idle crown shine flashed solid white crown shapes over the crown. Each
crown colour now has its own three sweep frames (shine_clear / shine_fc /
shine_dfc, 320x320, aligned to the crown) showing a diagonal light band
across that crown's art, and the result screen draws the set that matches
the crown.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 17:41:05 +08:00
163 changed files with 1818 additions and 740 deletions

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@@ -0,0 +1,10 @@
{
"pat": {},
"mtn": {},
"cloud": {},
"w13": {},
"w16": {},
"w21": {},
"w24": {},
"floor": {}
}
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