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Author SHA1 Message Date
TaikoZhongandClaude Opus 5.5 f9b8ddb2bf dan result: give dan_result_song_name its outline default
The table that replaced the skin_config entry has no outline, so DanResultDraw.new compared nil and the dan result screen never built.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 22:02:28 +08:00
TaikoZhongandClaude Opus 5.5 01e2d72afe dan select: carry the parent's pre-2026-10-15 dan select as this skin's base
Upstream removed the exam grid, value centring, rank plate and total-notes options from PyTaikoGreen's dan_select.lua and moved its numbers into the script, so this skin fell back to the parent's plain exam rows with the parent's offsets (its own SKIN table never reached the parent's local one). dan_select_base.lua is the parent's script as of 4d325135 with those options fixed to this skin's values and the dropped keys given this skin's own numbers from before the migration; dan_select.lua loads it instead of the parent's.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:58:32 +08:00
Yonokid 76ec279081 Update checksums.sha256 2026-10-15 01:20:07 -04:00
Yonokid 7873ac467b audit scos 2026-10-15 01:01:53 -04:00
Yonokid bda3f846de add more lua and rename skin config keys 2026-10-15 00:48:43 -04:00
Yonokid 82f87e1e4c remove many skin config options 2026-10-14 23:51:16 -04:00
Yonokid 1b578cc097 Merge branch 'main' of http://ese.tjadataba.se/Yonokid/YataiDONNijiiro 2026-10-14 16:38:52 -04:00
Yonokid 507d5ab584 remove blank graphics 2026-10-14 16:38:43 -04:00
Yonokid dacbe7ee35 minor fixes 2026-10-14 16:14:11 -04:00
TaikoZhongandClaude Opus 5.5 72c27b506e Update checksums.sha256 for #70
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 03:55:15 +08:00
GanYiZhong 05efb2641b Merge pull request 'Notes: the cabinet's flight and big-note sparkle trail' (#70) from GanYiZhong/YataiDONNijiiro:feat/big-note-kirakira-lua into main 2026-10-14 21:54:35 +02:00
Yonokid 2b384da1ea convert indicator keyframes to real motion 2026-10-14 15:32:34 -04:00
TaikoZhongandClaude Opus 5.5 13eaf11c48 Big notes: the cabinet's flight and sparkle trail
Scripts/game/note_arc.lua overrides the parent's note arc: notes fly the cabinet's path (a cubic Bezier fitted to it, P1 and P2 each their own) in 30 frames, and big notes leave the cabinet's 9 sparks (hit_effect/firework, additive, centred on the note). The balloon keeps the parent's flight.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 03:16:40 +08:00
Yonokid 139184e39d move note arc to lua 2026-10-14 14:37:57 -04:00
Yonokid 484c474387 remove some skin options 2026-10-14 12:51:04 -04:00
Yonokid 98d2b0adef add secondary font 2026-10-14 10:45:50 -04:00
Yonokid 8c705458dd Update checksums.sha256 2026-10-14 10:27:37 -04:00
TaikoZhongandClaude Opus 5.5 b1c1f3d10a Update checksums.sha256 for #68
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 21:53:56 +08:00
GanYiZhong e11a09b1be Merge pull request 'Timer digits in the cabinet grey' (#68) from GanYiZhong/YataiDONNijiiro:fix/timer-digit-grey into main 2026-10-14 15:53:39 +02:00
TaikoZhongandClaude Opus 5.5 acb945062a Timer digits in the cabinet's grey (#505050) instead of black
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 21:52:41 +08:00
TaikoZhongandClaude Opus 5.5 aecee76477 Update checksums.sha256 for #67
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 21:50:09 +08:00
GanYiZhong 4a12169a59 Merge pull request 'dan select: no 自己ベスト row when there is no best' (#67) from GanYiZhong/YataiDONNijiiro:fix/dan-select-best-empty into main 2026-10-14 15:49:50 +02:00
TaikoZhongandClaude Opus 5.5 e8798eff85 dan select: no 自己ベスト row at all when there is no best
The gauge box's best pill was part of exam_gauge_box, so it showed even on a course never played, with the label in it. It is now its own texture (exam_gauge_best_pill), and with no best neither pill nor label is drawn, as on the cabinet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 21:48:21 +08:00
TaikoZhongandClaude Opus 5.5 2a82b000a2 Update checksums.sha256 for #64, #65, #66
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 21:38:51 +08:00
GanYiZhong 8397c6b98e Merge pull request 'dan game: soul gauge drawn as on the cabinet' (#66) from GanYiZhong/YataiDONNijiiro:fix/dan-game-gauge into main 2026-10-14 15:38:17 +02:00
GanYiZhong b5f9ee628e Merge pull request 'dan select: 自己ベスト rows and all six clear stamps' (#65) from GanYiZhong/YataiDONNijiiro:feat/dan-select-best-stamps into main 2026-10-14 15:38:02 +02:00
GanYiZhong 6025f7c02f Merge pull request 'dan select: course panel closer to the cabinet' (#64) from GanYiZhong/YataiDONNijiiro:fix/dan-select-exam-panel into main 2026-10-14 15:37:50 +02:00
TaikoZhongandClaude Opus 5.5 97fa82924f Dan gauge plate: uncropped art, value at the cabinet's size
The plate art had its top and left rows cut off, flattening the top of the
魂ゲージ pill. It is now the cabinet's whole plate (with its 9 px margin),
drawn 9 px up and left so the layout constants stay put. The threshold
caption is the cabinet's size 36, its centre moved up to match.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 21:12:38 +08:00
TaikoZhongandClaude Opus 5.5 48660a8b87 dan game: the soul gauge over the lane's top edge, as on the cabinet
The engine draws the lane after the gauge, and the lane's black top edge (y 276) hid the
cells' last six rows; the cabinet's gauge sits over it (cells down to y 281). The gauge
leaves a redraw (g_dan_gauge_redraw) that the dan background's draw_fore repeats, clipped
to that strip (y 276-288).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 21:01:01 +08:00
TaikoZhongandClaude Opus 5.5 287f8ffd67 dan game: the soul gauge drawn as the cabinet's tamashii_gauge
Gauge:draw_dan is this skin's own now, built from the cabinet's tamashii_gauge pieces:
- the gold track (border) with the red track (gauge_dan/track_red, gauge_bg) only up to the
  threshold, so the cells past it are dark gold;
- the lit cells as the cabinet's lamp stretched 21 px per cell (gauge_dan/1p_lamp, 2p_lamp),
  all yellow (lamp_clear) once the gauge reaches the threshold, with the matching glow on a
  newly lit cell (bar_fade_clear);
- the cell separators at the cabinet's 103/255 (they were drawn at 0.15, plus a second copy
  from the dan background);
- 魂 grey, white once cleared, in flames at full.
The threshold comes from the dan exam: background/dan_info hands it over as
g_dan_gauge_border. Without it, or on a screen without these pieces, the parent draws.
This replaces the gold-zone repaint in dan_info, and 1p_bar / 2p_bar / 1p_bar_fade go back
to what they were.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 20:22:30 +08:00
TaikoZhongandClaude Opus 5.5 e8ce3b3a7d dan game: the soul gauge's gold zone past the threshold
The cabinet shows the cells past the threshold in gold: dark gold while unfilled, its
lamp_clear (white band over yellow) once filled. The gauge script does not know the
threshold, so dan_info, which does, paints them over the engine's cells in the gauge layer
(game/dan_info/gauge_gold_cell, gauge_gold_unfilled).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 19:33:42 +08:00
TaikoZhongandClaude Opus 5.5 a9bce590c5 dan game: soul gauge threshold marker, cell art and threshold caption
- The white threshold marker (game/dan_info/gauge_border_cell) is drawn on the threshold
  cell, as the cabinet's border_N, from Background:draw_fore so it sits over the lane frame.
- The gauge cells (gauge_dan/1p_bar, 2p_bar, 1p_bar_fade) get the cabinet lamp's light
  band along the top.
- The 「100 %以上」 caption on the threshold plate sits lower and one size smaller, as on
  the cabinet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 19:23:04 +08:00
TaikoZhongandClaude Opus 5.5 601fed93d6 dan select: 自己ベスト rows and all six clear stamps
- Each exam shows its 自己ベスト row as on the cabinet: a white pill (part of
  exam_gauge_box, and yellow_box/exam_best_pill for the right-hand boxes, one per song
  segment) with the label on the left and the recorded best on the right. Needs the
  engine's box:exam_best / exam_song_best; without them, or before a course is played,
  the label is shown alone.
- box/clear_mark and yellow_box/clear_mark have the cabinet's six stamps (red/gold x
  pass/full combo/all good), picked by the record's rank (box.record_rank); an engine
  without it falls back to clear_mark (frames 0 and 5).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 18:58:16 +08:00
TaikoZhongandClaude Opus 5.5 c14075b8fa dan select: course panel closer to the cabinet
- Course rows show the song title alone (no subtitle). In CJK languages the title is set
  in runs (ASCII / everything else) so kanji and kana keep their width; it needs the
  engine's OutlinedText.text and falls back to the engine's title without it.
- Exam values: in CJK languages the digits are narrowed beside full-width 以上/未満, with
  a little room between them; smaller size and a thicker edge, centred on the row's
  coin and right-aligned with the cabinet's.
- Exam labels (yellow_box/exam_*.png) are smaller and edged in dark ochre, centred in
  their pills.
- The 合格条件 tab, frame and exam boxes sit 5 px higher, the tab joining the frame.
- The back chip's label set across (non-CJK languages) takes a smaller size instead of
  being squeezed to the chip.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 17:59:34 +08:00
TaikoZhongandClaude Opus 5.5 2e00d1a0f5 Keep checksums.sha256 in its previous line order
Same entries as the last commit; only the order is restored, with the new
paths appended.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 15:15:14 +08:00
TaikoZhongandClaude Opus 5.5 ec5731e3bd Update checksums.sha256 for #63
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 15:14:23 +08:00
GanYiZhong c78383fdc1 Merge pull request 'dan select: back chip, chip names, cursor and course rows' (#63) from GanYiZhong/YataiDONNijiiro:feat/dan-select-back-chip into main 2026-10-14 09:13:47 +02:00
TaikoZhongandClaude Opus 5.5 a029b25b22 dan select: back chip, chip names, cursor and course rows (#53)
- Back entry: a chip in the top strip (back/folder, a light blue in the parent's back
  colour) with its label from skin_config dan_back_label, so it follows the language
  (ja 戻る, en Back, zh 返回, ko 뒤로).
- Chip names are black with no outline: dan_chip_name_black moves into screen.options,
  where the engine reads it.
- The selected chip drops below the strip and eases back; the cursor glow covers the
  chip and its name but not the clear stamp.
- Course rows: the 1st/2nd/3rd labels are centred on their row, and the level is one
  "star + number" image per level (yellow_box/difficulty_level, 1..10 and 10+) in place of
  the separate star and digits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 15:12:37 +08:00
TaikoZhongandClaude Opus 5.5 6b5ae8b5b5 Update checksums.sha256 for #62
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 12:56:25 +08:00
GanYiZhong afe0bab807 Merge pull request 'dan select: cabinet clear stamps, no parent ura badge' (#62) from GanYiZhong/YataiDONNijiiro:fix/dan-select-marks into main 2026-10-14 06:56:00 +02:00
TaikoZhongandClaude Opus 5.5 d10bd49613 dan select: cabinet clear stamps, no parent ura badge (#54, #55)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 12:55:40 +08:00
Yonokid 20d8e142d5 Update checksums.sha256 2026-10-13 23:59:04 -04:00
TaikoZhongandClaude Opus 5.5 3c9690b3fa Update checksums.sha256 for #60 and #61
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 11:17:00 +08:00
GanYiZhong 00d8f8e3e1 Merge pull request 'Losslessly recompress the PNGs stored uncompressed (385 MB -> 27 MB)' (#61) from GanYiZhong/YataiDONNijiiro:perf/recompress-pngs into main 2026-10-14 05:16:45 +02:00
TaikoZhongandClaude Opus 5.5 251970c71b Losslessly recompress the PNGs stored uncompressed (385 MB -> 27 MB)
733 PNGs (most of the cabinet movie exports: the ending banners, the
default backdrops, title/camera, diff_mark_anim, ...) were written with no
compression, 385 MB of the skin's 625 MB of PNG. Each was re-saved with
zlib level 9 + optimize in its own mode and kept only if it decodes to
exactly the same pixels. The game screen alone read ~120 MB of ending
banners on every song start.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 11:12:26 +08:00
GanYiZhong a62fca0fea Merge pull request 'game: add the parent's animations 94-100 (full combo / clear sound and voice)' (#60) from GanYiZhong/YataiDONNijiiro:fix/game-anim-94-100 into main 2026-10-14 05:03:30 +02:00
TaikoZhongandClaude Opus 5.5 a02d6112de game: add the parent's animations 94-100 (full combo / clear sound and voice)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 11:03:10 +08:00
TaikoZhongandClaude Opus 5.5 54b730e524 Update checksums.sha256 for #59
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 10:11:38 +08:00
GanYiZhong 2689eee7ae Merge pull request 'result: skipping the reveal lands the rank plate instead of dropping it' (#59) from GanYiZhong/YataiDONNijiiro:fix/result-rank-on-skip into main 2026-10-14 04:11:30 +02:00
TaikoZhongandClaude Opus 5.5 750fb87759 result: skipping the reveal lands the rank plate instead of dropping it
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 10:11:12 +08:00
TaikoZhongandClaude Opus 5.5 ff708041d5 Update checksums.sha256 for #58
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 10:08:14 +08:00
GanYiZhong 3f6124a09c Merge pull request 'gauge: fix the fading cell gap and clear mark on this skin's grid' (#58) from GanYiZhong/YataiDONNijiiro:fix/gauge-render into main 2026-10-14 04:07:55 +02:00
TaikoZhongandClaude Opus 5.5 0fed3df419 gauge: this skin's render() for its 50-cell fade-in grid
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 10:07:41 +08:00
TaikoZhongandClaude Opus 5.5 99aa932bb8 Update checksums.sha256 for #57
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 09:55:25 +08:00
GanYiZhong e6afffc67b Merge pull request 'skin_config: cell-aligned gauge clear mark' (#57) from GanYiZhong/YataiDONNijiiro:fix/gauge-clear-mark-offset into main 2026-10-14 03:55:06 +02:00
TaikoZhongandClaude Opus 5.5 4a0fabafd6 skin_config: cell-aligned gauge clear mark (gauge_clear_mark_offset = 1)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 09:54:48 +08:00
TaikoZhongandClaude Opus 5.5 0472b64028 checksums.sha256: drop the stray .omc entries
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 09:02:33 +08:00
TaikoZhongandClaude Opus 5.5 e9aca03c38 Remove a stray tool state file committed in #56
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 09:02:21 +08:00
TaikoZhongandClaude Opus 5.5 b1adfe0b1a Update checksums.sha256 for #56
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 09:01:14 +08:00
GanYiZhong 59c743ab90 Merge pull request 'background: pack the cabinet movies' per-frame channels into strings' (#56) from GanYiZhong/YataiDONNijiiro:perf/packed-anim-channels into main 2026-10-14 03:00:53 +02:00
1164 changed files with 5882 additions and 7105 deletions

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