forked from Yonokid/YataiDONNijiiro
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11
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afe0bab807 | ||
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d10bd49613 | ||
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3c9690b3fa | ||
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00d8f8e3e1 |
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@@ -0,0 +1,6 @@
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{
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"folder": {
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"x": -44,
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"y": 16
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}
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}
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@@ -14,5 +14,9 @@
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"arrow_l": {
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"x": -95,
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"y": 60
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},
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"clear_mark": {
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"x": -39,
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"y": 24
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}
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}
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@@ -83,12 +83,12 @@
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"y": 186
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},
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"exam_header": {
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"x": 420,
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"y": 568
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"x": 421,
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"y": 563
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},
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"exam_frame": {
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"x": 418,
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"y": 601
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"y": 596
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},
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"exam_box_top_left": {
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"x": 420,
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@@ -190,7 +190,7 @@
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},
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"song_label": {
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"x": 430,
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"y": 230
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"y": 246
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},
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"exam_seg_label": {
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"x": 0,
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@@ -199,5 +199,14 @@
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"exam_gauge_box": {
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"x": 0,
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"y": 0
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},
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"clear_mark": {
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"x": 100,
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"y": 505
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},
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"difficulty_ura": {},
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"difficulty_level": {
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"x": 538,
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"y": 287
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}
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}
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+27
-12
@@ -45,6 +45,7 @@
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"combo_color_tiers": true,
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"gauge_cell_fade_in": true,
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"dan_exam_grid": true,
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"dan_chip_name_black": true,
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"disable_chara_3d": false
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}
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},
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@@ -627,7 +628,8 @@
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"x": 632,
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"y": 262,
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"height": 60,
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"font_size": 36
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"font_size": 36,
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"outline": 2.6
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},
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"dan_subtitle": {
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"x": 632,
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@@ -833,6 +835,19 @@
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"height": 88,
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"font_size": 42
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},
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"dan_back_label": {
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"x": 0,
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"y": 89,
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"width": 52,
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"height": 88,
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"font_size": 42,
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"text": {
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"en": "Back",
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"ja": "戻る",
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"zh": "返回",
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"ko": "뒤로"
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}
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},
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"dan_result_chara": {
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"x": 187,
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"y": 934
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@@ -938,11 +953,11 @@
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},
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"dan_exam_gauge_box": {
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"x": 436,
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"y": 615
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"y": 610
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},
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"dan_exam_score_box": {
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"x": 769,
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"y": 615,
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"y": 610,
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"height": 132
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},
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"dan_exam_seg": {
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@@ -951,16 +966,16 @@
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"width": 327
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},
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"dan_select_exam_border_text": {
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"x": 319,
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"y": 54,
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"font_size": 28,
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"outline": 2.0
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"x": 309,
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"y": 55,
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"font_size": 25,
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"outline": 2.6
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},
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"dan_select_gauge_border_text": {
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"x": 300,
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"y": 55,
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"font_size": 36,
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"outline": 2.6666666666666665
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"x": 291,
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"y": 67,
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"font_size": 32,
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"outline": 3.1
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},
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"dan_exam_value": {
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"x": 185,
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@@ -968,7 +983,7 @@
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},
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"dan_exam_label_pill": {
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"x": 28,
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"y": 2
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"y": -1
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},
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"dan_exam_value_left": {
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"x": 528
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@@ -47,12 +47,14 @@ function DanSelect.new()
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end
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-- pos: selected chip x (the textures' own json positions carry the rest);
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-- now_ms: engine clock; moved_ms: ms since the last ribbon step (-1 = never).
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local function draw_cursor(self, pos, now_ms, moved_ms)
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-- now_ms: engine clock; moved_ms: ms since the last ribbon step (-1 = never);
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-- y: how far the selected chip has dropped (see draw_box below).
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local function draw_cursor(self, pos, now_ms, moved_ms, y)
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y = y or 0
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if self.t_cursor then
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local f = (now_ms * 0.06) % 60
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local a = CUR:get("#259@0", f, "a") or 1
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tex.draw_texture(self.t_cursor, { x = pos, fade = a })
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tex.draw_texture(self.t_cursor, { x = pos, y = y, fade = a })
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end
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if moved_ms and moved_ms >= 0 then
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local f = moved_ms * 0.06
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@@ -61,10 +63,10 @@ local function draw_cursor(self, pos, now_ms, moved_ms)
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local a = ARW:get("#261@0", f, "a") or 0
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if a > 0 then
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if self.t_arrow_r then
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tex.draw_texture(self.t_arrow_r, { x = pos + drift, fade = a })
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tex.draw_texture(self.t_arrow_r, { x = pos + drift, y = y, fade = a })
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end
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if self.t_arrow_l then
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tex.draw_texture(self.t_arrow_l, { x = pos - drift, fade = a })
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tex.draw_texture(self.t_arrow_l, { x = pos - drift, y = y, fade = a })
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end
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end
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end
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@@ -72,3 +74,322 @@ local function draw_cursor(self, pos, now_ms, moved_ms)
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end
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if HAS_CLIPS then DanSelect.draw_cursor = draw_cursor end
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-- The level is the cabinet's own art, one "star + number" image per level
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-- (yellow_box/difficulty_level, frames 1..10 and 10+), in place of the parent's star and
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-- level digits, which are held back.
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local function draw_level(level, x, y, f)
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local id = tex.get_texture("dan_select/yellow_box/difficulty_level")
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if not id or level < 1 then return end
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tex.draw_texture(id, { frame = math.min(level, 11) - 1, x = x, y = y, fade = f })
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end
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-- The course rows are set as the cabinet's: the song title alone (no subtitle line), and the
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-- exam values with narrow digits beside full-width 以上/未満 and a little room between them.
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-- The skin has one font, so each text is cut into runs of ASCII and of everything else, each
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-- run made on its own and scaled as it is drawn, the runs butted together. The parent is handed
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-- the box through a view whose song_subtitle_text gives nothing and whose song_title_text gives
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-- such a title, and the captions it makes for the exam values are made the same way. Only CJK
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-- languages are rescaled; the skin's font for the others is narrow already.
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local function cjk_language()
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local l = tex.language() or ""
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return l:find("^ja") or l:find("^zh") or l:find("^ko") or l == "tw" or l == "cn"
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end
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local TITLE_CJK = { latin = 1, cjk = 1.02, sy = 1, dy = 0, max_w = 1100 }
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local VALUE_CJK = { latin = 0.85, cjk = 1.0, sy = 1.0, dy = 0, gap = 8 }
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local TITLE_PLAIN = { latin = 1, cjk = 1, sy = 1, dy = 0, max_w = 1100 }
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local VALUE_PLAIN = { latin = 1, cjk = 1, sy = 1, dy = 0 }
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local function runs_of(str)
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local runs, cur, ascii = {}, {}, nil
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for ch in str:gmatch("[%z\1-\127\194-\244][\128-\191]*") do
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||||
local a = ch:byte() < 128
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||||
if ascii ~= nil and a ~= ascii then
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runs[#runs + 1] = { text = table.concat(cur), ascii = ascii }
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cur = {}
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||||
end
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||||
cur[#cur + 1] = ch
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||||
ascii = a
|
||||
end
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||||
if #cur > 0 then runs[#runs + 1] = { text = table.concat(cur), ascii = ascii } end
|
||||
return runs
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||||
end
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||||
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||||
-- create: text.create_raw_text as it was before any wrapping. The parts' sizes are read when
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||||
-- they are used, since a text's texture (and size) may still be building when it is made.
|
||||
local function mixed_text(create, str, size, color, outline_color, outline, spacing, style)
|
||||
local pad = math.floor((outline or 0) * tex.get_screen_scale()) + 2
|
||||
local parts = {}
|
||||
for _, r in ipairs(runs_of(str)) do
|
||||
parts[#parts + 1] = { t = create(r.text, size, color, outline_color, false, outline, spacing),
|
||||
sx = r.ascii and style.latin or style.cjk }
|
||||
end
|
||||
local function layout()
|
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local function span(k)
|
||||
local x = 0
|
||||
for n, q in ipairs(parts) do
|
||||
q.x = x
|
||||
local next_sx = parts[n + 1] and parts[n + 1].sx * k or 0
|
||||
x = x + (q.t.width - pad) * q.sx * k - pad * next_sx
|
||||
if parts[n + 1] then x = x + (style.gap or 0) * k end
|
||||
end
|
||||
local last = parts[#parts]
|
||||
return last and (last.x + last.t.width * last.sx * k) or 0
|
||||
end
|
||||
local k, w = 1, span(1)
|
||||
if style.max_w and w > style.max_w then
|
||||
k = style.max_w / w
|
||||
w = span(k)
|
||||
end
|
||||
local h = 0
|
||||
for _, q in ipairs(parts) do h = math.max(h, q.t.height) end
|
||||
return k, w, h * style.sy
|
||||
end
|
||||
return setmetatable({
|
||||
text = str,
|
||||
draw = function(_, p)
|
||||
local k = layout()
|
||||
for _, q in ipairs(parts) do
|
||||
local sx = q.sx * k
|
||||
q.t:draw({ x = p.x + q.x, y = (p.y or 0) + style.dy, fade = p.fade,
|
||||
x2 = q.t.width * (sx - 1), y2 = q.t.height * (style.sy - 1) })
|
||||
end
|
||||
end,
|
||||
}, {
|
||||
__index = function(_, key)
|
||||
if key == "width" then local _, w = layout(); return w end
|
||||
if key == "height" then local _, _, h = layout(); return h end
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
local title_cache = {} -- by string, size and outline: texts are built once, not per frame
|
||||
local raw_create = text.create_raw_text -- the engine's, before draw_dan_open wraps it
|
||||
|
||||
local function course_view(box)
|
||||
local titles = {}
|
||||
return setmetatable({}, {
|
||||
__index = function(_, k)
|
||||
if k == "song_subtitle_text" then return function() return nil end end
|
||||
if k == "song_title_text" then
|
||||
return function(_, i)
|
||||
if titles[i] == nil then
|
||||
local t = box:song_title_text(i)
|
||||
local ok, str = pcall(function() return t and t.text end)
|
||||
local td = tex.get_skin_config("dan_title")
|
||||
if t and ok and type(str) == "string" and str ~= "" and td then
|
||||
local ol = td.outline >= 0 and td.outline or 5
|
||||
local key = str .. "\0" .. td.font_size .. "\0" .. ol
|
||||
title_cache[key] = title_cache[key]
|
||||
or mixed_text(raw_create, str, td.font_size,
|
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{ 255, 255, 255, 255 }, { 0, 0, 0, 255 }, ol, 2,
|
||||
cjk_language() and TITLE_CJK or TITLE_PLAIN)
|
||||
titles[i] = title_cache[key]
|
||||
else
|
||||
titles[i] = t or false -- an engine without OutlinedText.text
|
||||
end
|
||||
end
|
||||
return titles[i] or nil
|
||||
end
|
||||
end
|
||||
local v = box[k]
|
||||
if type(v) == "function" then
|
||||
return function(_, ...) return v(box, ...) end
|
||||
end
|
||||
return v
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
-- The course's clear stamp (yellow_box/clear_mark) sits over the dan plate and Don, as the
|
||||
-- cabinet's stamp_detail does (it is above don_1p). The parent draws it with the box, under
|
||||
-- both, so it is held back there and drawn with the title, which the engine draws after
|
||||
-- the chara and the nameplate.
|
||||
local parent_open, parent_title = DanSelect.draw_dan_open, DanSelect.draw_title
|
||||
local held_stamp -- shared: the boxes and the title can be drawn through different instances
|
||||
if parent_open then
|
||||
function DanSelect:draw_dan_open(box)
|
||||
local stamp = tex.get_texture("dan_select/yellow_box/clear_mark")
|
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local level = tex.get_texture("dan_select/yellow_box/difficulty_level")
|
||||
local hide = {}
|
||||
if level then
|
||||
for _, n in ipairs({ "difficulty_star", "difficulty_num", "difficulty_x" }) do
|
||||
local t = tex.get_texture("dan_select/yellow_box/" .. n)
|
||||
if t then hide[#hide + 1] = t end
|
||||
end
|
||||
end
|
||||
local draw = tex.draw_texture
|
||||
tex.draw_texture = function(id, p)
|
||||
if id == stamp then return end
|
||||
for _, t in ipairs(hide) do -- handles compare with ==, not as table keys
|
||||
if id == t then return end
|
||||
end
|
||||
return draw(id, p)
|
||||
end
|
||||
local create = text.create_raw_text
|
||||
text.create_raw_text = function(str, size, color, outline_color, vertical, outline, spacing, ...)
|
||||
if vertical or type(str) ~= "string" then -- only the exam value captions
|
||||
return raw_create(str, size, color, outline_color, vertical, outline, spacing, ...)
|
||||
end
|
||||
return mixed_text(raw_create, str, size, color, outline_color, outline, spacing,
|
||||
cjk_language() and VALUE_CJK or VALUE_PLAIN)
|
||||
end
|
||||
local ok, err = pcall(parent_open, self, course_view(box))
|
||||
text.create_raw_text = create
|
||||
tex.draw_texture = draw
|
||||
if not ok then error(err, 0) end
|
||||
local f = box.open_fade.attribute
|
||||
local off = tex.get_skin_config("dan_yellow_box_offset") or { x = 0, y = 0 }
|
||||
if level then
|
||||
for i = 0, box:song_count() - 1 do
|
||||
draw_level(box:song_level(i), i * (off.x or 0), i * (off.y or 0), f)
|
||||
end
|
||||
end
|
||||
if stamp and box.clear_mark > 0 then
|
||||
held_stamp = { id = stamp, frame = box.clear_mark - 1, fade = f }
|
||||
end
|
||||
end
|
||||
|
||||
function DanSelect:draw_title()
|
||||
if parent_title then parent_title(self) end
|
||||
local s = held_stamp
|
||||
held_stamp = nil
|
||||
if s then tex.draw_texture(s.id, { frame = s.frame, fade = s.fade }) end
|
||||
end
|
||||
end
|
||||
|
||||
-- The back entry is one more chip in the top strip (back/folder, laid out like box/folder);
|
||||
-- the parent's opening board is its own layout, so nothing opens under it here.
|
||||
-- Its label comes from skin_config dan_back_label, so it follows the language setting. It is set
|
||||
-- like the dan chip names (black, no outline: dan_chip_name_black), vertical for CJK and
|
||||
-- across, squeezed to the chip, for other languages.
|
||||
local CJK = { ja = true, zh = true, ko = true, tw = true, cn = true }
|
||||
local back_label
|
||||
local BACK_ACROSS_SIZE = 0.7 -- size of a label set across, against dan_back_label.font_size
|
||||
local function get_back_label()
|
||||
if back_label == nil then
|
||||
local cfg = tex.get_skin_config("dan_back_label")
|
||||
if not cfg then back_label = false; return false end
|
||||
local lang = tex.language()
|
||||
local vertical = CJK[lang] or CJK[lang:sub(1, 2)] or false
|
||||
-- a word set across has only the chip's width, so it takes a smaller size than the
|
||||
-- vertical labels rather than being squeezed hard
|
||||
local size = vertical and cfg.font_size or math.floor(cfg.font_size * BACK_ACROSS_SIZE + 0.5)
|
||||
back_label = {
|
||||
cfg = cfg,
|
||||
vertical = vertical,
|
||||
main = raw_create(tex.skin_text("dan_back_label"), size,
|
||||
{ 0, 0, 0, 255 }, { 0, 0, 0, 255 }, vertical, 0, 2),
|
||||
}
|
||||
end
|
||||
return back_label
|
||||
end
|
||||
|
||||
local function draw_back_label(bx, fade, y)
|
||||
local label = get_back_label()
|
||||
if not label then return end
|
||||
local cfg, main = label.cfg, label.main
|
||||
local sx, sy = 1, 1
|
||||
if label.vertical then
|
||||
sy = math.min(1, cfg.height / main.height)
|
||||
else
|
||||
sx = math.min(1, cfg.width / main.width) -- width: chip face less the border
|
||||
end
|
||||
local w, h = main.width * sx, main.height * sy
|
||||
main:draw({ x = bx + cfg.x - w / 2, y = cfg.y + (cfg.height - h) / 2 + y,
|
||||
x2 = w - main.width, y2 = h - main.height, fade = fade })
|
||||
end
|
||||
|
||||
-- The selected chip drops below the strip, as the cabinet's does, easing there and back.
|
||||
-- Only draw_cursor (called after every box) is told where the cursor is, so the boxes are
|
||||
-- held back in draw_box and drawn from draw_cursor.
|
||||
local SELECTED_DROP = 22
|
||||
local DROP_MS = 60 -- time constant of the ease
|
||||
local drop = {} -- chip key -> current drop
|
||||
local held_boxes = {}
|
||||
local last_ms
|
||||
|
||||
local function chip_key(box)
|
||||
return box.is_back and "\0back" or box.text_name
|
||||
end
|
||||
|
||||
local function chip_drop(box)
|
||||
return drop[chip_key(box)] or 0
|
||||
end
|
||||
|
||||
local function draw_chip_name(box, bx, y, fade)
|
||||
local name = box:chip_name()
|
||||
if not name then return end
|
||||
local nb = tex.get_skin_config("dan_chip_name") or { x = 0, y = 0 }
|
||||
name:draw({
|
||||
x = bx + nb.x - name.width / 2,
|
||||
y = nb.y + y,
|
||||
y2 = math.min(name.height, nb.height or name.height) - name.height,
|
||||
fade = fade,
|
||||
})
|
||||
end
|
||||
|
||||
-- the chip as the parent draws it (folder, stamp, name), at its drop
|
||||
function DanSelect:draw_dan_closed(box)
|
||||
local bx, fade, y = box:box_x(), box.fade.attribute, chip_drop(box)
|
||||
local id = tex.get_texture("dan_select/box/folder")
|
||||
if id then tex.draw_texture(id, { frame = box.dan_color, x = bx, y = y, fade = fade }) end
|
||||
local mark = box.clear_mark > 0 and tex.get_texture("dan_select/box/clear_mark")
|
||||
if mark then tex.draw_texture(mark, { frame = box.clear_mark - 1, x = bx, y = y, fade = fade }) end
|
||||
draw_chip_name(box, bx, y, fade)
|
||||
end
|
||||
|
||||
function DanSelect:draw_back_box(box)
|
||||
local bx, fade, y = box:box_x(), box.fade.attribute, chip_drop(box)
|
||||
local id = tex.get_texture("dan_select/back/folder")
|
||||
if id then tex.draw_texture(id, { x = bx, y = y, fade = fade }) end
|
||||
draw_back_label(bx, fade, y)
|
||||
end
|
||||
|
||||
-- The cursor's glow goes over the chip, its emblem and name (they grey under it, as on the
|
||||
-- cabinet) but not over the clear stamp, which is drawn again on top of it.
|
||||
local function draw_chip_front(box)
|
||||
if box.is_back or box.clear_mark <= 0 then return end
|
||||
local mark = tex.get_texture("dan_select/box/clear_mark")
|
||||
if mark then
|
||||
tex.draw_texture(mark, { frame = box.clear_mark - 1, x = box:box_x(), y = chip_drop(box),
|
||||
fade = box.fade.attribute })
|
||||
end
|
||||
end
|
||||
|
||||
local parent_draw_box = DanSelect.draw_box
|
||||
function DanSelect:draw_box(box)
|
||||
held_boxes[#held_boxes + 1] = box
|
||||
end
|
||||
|
||||
local cursor_parent = DanSelect.draw_cursor
|
||||
function DanSelect:draw_cursor(pos, now_ms, moved_ms)
|
||||
local boxes = held_boxes
|
||||
held_boxes = {}
|
||||
local k = last_ms and math.min(1, math.max(0, now_ms - last_ms) / DROP_MS) or 1
|
||||
last_ms = now_ms
|
||||
local selected
|
||||
for _, box in ipairs(boxes) do
|
||||
local key = chip_key(box)
|
||||
local is_sel = math.abs(box:box_x() - pos) < 1
|
||||
if is_sel then selected = box end
|
||||
local d = drop[key] or 0
|
||||
d = d + ((is_sel and SELECTED_DROP or 0) - d) * k
|
||||
drop[key] = (math.abs(d) >= 0.05) and d or nil
|
||||
end
|
||||
-- draw every box even if one fails, then report the first failure
|
||||
local err
|
||||
for _, box in ipairs(boxes) do
|
||||
local ok, e = pcall(parent_draw_box, self, box)
|
||||
if not ok and not err then err = e end
|
||||
end
|
||||
if err then error(err, 0) end
|
||||
local y = selected and chip_drop(selected) or 0
|
||||
if cursor_parent then
|
||||
cursor_parent(self, pos, now_ms, moved_ms, y)
|
||||
elseif self.t_cursor then
|
||||
tex.draw_texture(self.t_cursor, { x = pos, y = y })
|
||||
end
|
||||
if selected then draw_chip_front(selected) end
|
||||
return true
|
||||
end
|
||||
+758
-740
File diff suppressed because it is too large.
Load diff
Reference in new issue
Block a user