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Author SHA1 Message Date
Yonokid d939f380d5 Merge branch 'main' into donbg-anim 2026-09-09 17:15:27 +02:00
Yonokid a759033bd6 Merge pull request 'Result: 2P backdrop is red on the left and cyan on the right' (#13) from GanYiZhong/YataiDONNijiiro:result-2p-colors into main
Reviewed-on: Yonokid/YataiDONNijiiro#13
2026-09-09 17:15:06 +02:00
Yonokid 63fc881fd4 Merge branch 'main' into result-2p-colors 2026-09-09 17:13:27 +02:00
Yonokid 9a22f8f1c9 Merge pull request 'Roll effect: fly over the lower backdrop along the original paths' (#12) from GanYiZhong/YataiDONNijiiro:renda-lower-bg into main
Reviewed-on: Yonokid/YataiDONNijiiro#12
2026-09-09 17:13:14 +02:00
Yonokid 8fbc96bb62 Merge branch 'main' into donbg-anim 2026-09-09 17:10:52 +02:00
TaikoZhongandClaude Fable 5.1 d4ffca8fdf donbg band: map shape characters to their real geometry records
A shape character can own more than one geometry record and records exist for
characters no frame places, so ranking the character id among the placed
shapes shifted textures after the first such case: band 04's cleared tile came
out 408 px wide with gaps and every later shape drew the wrong art (a temari
where a cloud belongs). The exporter now reads the character-to-record map from
the movie and composites multi-record characters into one texture.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 12:02:01 +08:00
TaikoZhongandClaude Fable 5.1 f75abf6107 Result: 2P backdrop is red on the left and cyan on the right
The double-play result plate was baked from the wrong atlas layer, so it came
out orange / teal with the header band burnt in. Rebuilt from the original's
two sky halves (the left one placed mirrored) and the header band is now drawn
by the layer code, the same way the 1P backdrop draws it.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 12:01:49 +08:00
TaikoZhongandClaude Fable 5.1 9b380de94b donbg band: back to 60 Hz
Checked against the original: the band runs at half the speed the 120 Hz step
gave it. Only the soul-max crowd steps at 120 Hz.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 11:35:47 +08:00
TaikoZhongandClaude Fable 5.1 d6e73588c9 donbg band: export the cleared-state group with its real alphas
The root timeline parks the cleared-state group at alpha 0 until the gauge
clears, so exporting through the root left every cleared band invisible and the
not-cleared art stayed up after クリア. Each state group is now exported as its
own root and offset by its placement; all twelve bands carry both states.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 11:11:57 +08:00
TaikoZhongandClaude Fable 5.1 275c8c18ad donbg band: step the movie at 120 Hz like the original
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 11:05:14 +08:00
TaikoZhongandClaude Fable 5.1 d82b938f63 donbg band: replay every element of the original movie
The band behind the player used to be a scrolling tile plus a few static plates,
so the squids, waves, fans, fish and birds never moved the way they do in the
original. Each of the twelve bands (six movies x 1P/2P) is now data-driven: one
texture per shape (background/donbga_NN_Mp) and, per shape instance, the period
of its own loop with per-frame position/scale/rotation/alpha
(bg_data/donbg_anim/a_NN_Mp.lua); flipbook frames carry a separate presence mask so
the fish's arc and its frame swap keep their own periods. donbg/anim_player.lua
replays all of it on one 60 fps clock; base.lua uses it when the data exists and
keeps the old layer lists as the fallback (collab bands are unchanged).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 10:12:43 +08:00
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