forked from Yonokid/YataiDONNijiiro
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0d7c7f5d69 | ||
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cd9c417713 | ||
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41c484a8c8 |
@@ -662,11 +662,16 @@ function ResultPlayer:draw_gauge()
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local n = math.min(gl_int, clear_pt - 1)
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tex.draw_texture(self.t_gauge_bar, { scale = scale, x2 = (n - 1) * u, fade = base_fade, index = p_idx })
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end
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if gl_int >= clear_pt - 1 and self.t_gauge_bar_clear_transition then
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-- The transition piece is the first gold cell (the rounded cap of the clear zone).
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-- Light it only when the run is cleared, like the HUD gauge (Gauge::get_is_clear):
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-- the norma sits inside that cell (oni 8000 = cell 40.0 of 50, but a failed run at
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-- 7800..7999 soul already shows 39 cells), so a cell-count test lit it a cell early
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-- and a failed result grew a gold cell.
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if gl_int >= clear_pt - 1 and self.gauge_state >= 1 and self.t_gauge_bar_clear_transition then
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tex.draw_texture(self.t_gauge_bar_clear_transition,
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{ scale = scale, x = (clear_pt - 1) * u, fade = base_fade, index = p_idx })
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end
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if gl_int > clear_pt then
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if gl_int > clear_pt and self.gauge_state >= 1 then
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local extra = (gl_int - clear_pt - 1) * u
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if self.t_gauge_bar_clear_top then
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tex.draw_texture(self.t_gauge_bar_clear_top,
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