Files
PyTaikoGreen/Scripts/bg_collabs/dan.lua
T
2026-04-27 16:19:26 -04:00

106 lines
3.6 KiB
Lua

local DonBGBase = require("Skins/PyTaikoGreen/Scripts/bg_objects/donbg/base")
local BGNormal = require("Skins/PyTaikoGreen/Scripts/bg_objects/bg_normal")
local Footer = require("Skins/PyTaikoGreen/Scripts/bg_objects/footer")
local ChibiController = require("Skins/PyTaikoGreen/Scripts/bg_objects/chibi")
local COLLAB_PATH = "background/collab/dan"
-- Custom DonBG: DonBG6 draw-shape but with extra bg_overlay_2 scroll
local DanDonBG = setmetatable({}, {__index = DonBGBase})
DanDonBG.__index = DanDonBG
function DanDonBG.new(player_num)
local self = setmetatable({}, DanDonBG)
local base = DonBGBase.new(1, player_num, COLLAB_PATH)
for k, v in pairs(base) do self[k] = v end
self.overlay_move = tex.get_animation(2)
local bg_overlay_info = tex.get_texture_info(self.name, "bg_overlay")
self.bg_overlay_width = bg_overlay_info and bg_overlay_info.width or 0
local bg_overlay_2_info = tex.get_texture_info(self.name, "bg_overlay_2")
self.bg_overlay_2_width = bg_overlay_2_info and bg_overlay_2_info.width or 0
self.overlay_move_2 = anim.move(8000, {
total_distance = -self.bg_overlay_2_width, loop = true
})
return self
end
function DanDonBG:update(current_time_ms)
DonBGBase.update(self, current_time_ms)
self.overlay_move:update(current_time_ms)
self.overlay_move_2:update(current_time_ms)
end
function DanDonBG:draw_textures(fade, y, frame)
local sc = tex.get_screen_scale()
tex.draw_texture(self.name, "background")
for i = 0, math.floor(3 * sc) - 1 do
tex.draw_texture(self.name, "bg_overlay", {x = i * self.bg_overlay_width, y = y})
end
for i = 0, math.floor(3 * sc) - 1 do
tex.draw_texture(self.name, "bg_overlay_2", {
x = (i * self.bg_overlay_2_width) + self.overlay_move_2.attribute, y = y
})
end
local step = math.floor(2 * sc)
for i = 0, math.floor(6 * sc) - 1, step do
tex.draw_texture(self.name, "overlay_1", {
x = (i * 264 * sc) + self.move.attribute * 3,
y = -self.move.attribute * 0.85 + y
})
end
tex.draw_texture(self.name, "bg_overlay_3")
for i = 0, math.floor(5 * sc) - 1 do
tex.draw_texture(self.name, "overlay_2", {
x = (i * 328 * sc) + self.move.attribute,
y = self.overlay_move.attribute + y
})
end
end
-- Background
local DanBackground = {}
DanBackground.__index = DanBackground
function DanBackground.new(player_num, bpm)
local self = setmetatable({}, DanBackground)
self.donbg = DanDonBG.new(player_num)
self.bg_normal = BGNormal.Base.new(0, COLLAB_PATH)
self.footer = Footer.new(COLLAB_PATH, 0)
self.chibi = ChibiController.new(bpm, COLLAB_PATH, 2)
return self
end
function DanBackground:update(current_ms, bpm)
self.donbg:update(current_ms)
self.chibi:update(current_ms, bpm)
end
function DanBackground:handle_good(player_num) self.chibi:add_chibi(player_num, false) end
function DanBackground:handle_ok(player_num) self.chibi:add_chibi(player_num, false) end
function DanBackground:handle_bad(player_num) self.chibi:add_chibi(player_num, true) end
function DanBackground:handle_drumroll(player_num) end
function DanBackground:handle_balloon(player_num) end
function DanBackground:handle_gauge(player_num, progress, is_clear, is_rainbow)
self.donbg:set_clear(is_clear)
end
function DanBackground:draw_back()
self.bg_normal:draw()
self.donbg:draw()
self.footer:draw()
self.chibi:draw()
end
function DanBackground:draw_fore() end
function DanBackground:destroy()
self.donbg:destroy()
self.bg_normal:destroy()
self.footer:destroy()
self.chibi:destroy()
end
return DanBackground