Game HUD: song title y 58 -> 68. The cabinet's title field (song_info.nulmsong_name: box y 0..98, 54 pt, border 6.5, text vertically centred then inset by the border) puts the ink centre near y 56; the engine anchors the text object's box, whose ink sits ~12 px above its centre, so the anchor moves down by 10. x stays 1872.
Replaces #24 (which also carried an unrelated result change that has been dropped).
**Game HUD: song title y 58 -> 68.** The cabinet's title field (`song_info.nulm` `song_name`: box y 0..98, 54 pt, border 6.5, text vertically centred then inset by the border) puts the ink centre near y 56; the engine anchors the text object's box, whose ink sits ~12 px above its centre, so the anchor moves down by 10. x stays 1872.
Replaces #24 (which also carried an unrelated result change that has been dropped).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
song_info y 58 -> 68: the cabinet's title field (y 0..98, 54 pt, border 6.5,
text vertically centred then inset by the border) puts the ink centre near
y 56; the engine anchors the text object's box, whose ink sits ~12 px above
its centre.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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Game HUD: song title y 58 -> 68. The cabinet's title field (
song_info.nulmsong_name: box y 0..98, 54 pt, border 6.5, text vertically centred then inset by the border) puts the ink centre near y 56; the engine anchors the text object's box, whose ink sits ~12 px above its centre, so the anchor moves down by 10. x stays 1872.Replaces #24 (which also carried an unrelated result change that has been dropped).
🤖 Generated with Claude Code
1dde8000ffto20838c114eFollow-up: the title's right edge also sat ~29 px further right than the cabinet's (1896 vs 1867 at 1080p); x moves 1872 -> 1843.