Turns on gauge_cell_fade_in so a newly gained gauge cell fades in (the cabinet look) instead of flashing over a solid bar. Depends on the option key (PyTaikoGreen PR) and https://github.com/Yonokid/YataiDON/pull/152; unknown options are ignored, so merging early is harmless.
Turns on `gauge_cell_fade_in` so a newly gained gauge cell fades in (the cabinet look) instead of flashing over a solid bar. Depends on the option key (PyTaikoGreen PR) and https://github.com/Yonokid/YataiDON/pull/152; unknown options are ignored, so merging early is harmless.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
1p/2p_bar_fade was a 24 px (two-cell) sprite drawn half a cell left of the
new cell and 3 px below the bar (4 px for 2P), so gaining a cell looked like
a half-cell bump. Crop it to one cell (12 px), anchor it on the new cell and
line its body up with the bar rows. Gauge frame position is unchanged.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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Turns on
gauge_cell_fade_inso a newly gained gauge cell fades in (the cabinet look) instead of flashing over a solid bar. Depends on the option key (PyTaikoGreen PR) and https://github.com/Yonokid/YataiDON/pull/152; unknown options are ignored, so merging early is harmless.🤖 Generated with Claude Code