Enable gauge_cell_fade_in #3

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Yonokid merged 3 commits from GanYiZhong/YataiDONNijiiro:sco-gauge-cell-fade-in into main 2026-09-09 06:32:41 +02:00
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Turns on gauge_cell_fade_in so a newly gained gauge cell fades in (the cabinet look) instead of flashing over a solid bar. Depends on the option key (PyTaikoGreen PR) and https://github.com/Yonokid/YataiDON/pull/152; unknown options are ignored, so merging early is harmless.

🤖 Generated with Claude Code

Turns on `gauge_cell_fade_in` so a newly gained gauge cell fades in (the cabinet look) instead of flashing over a solid bar. Depends on the option key (PyTaikoGreen PR) and https://github.com/Yonokid/YataiDON/pull/152; unknown options are ignored, so merging early is harmless. 🤖 Generated with [Claude Code](https://claude.com/claude-code)
GanYiZhong added 3 commits 2026-09-08 17:03:36 +02:00
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
1p/2p_bar_fade was a 24 px (two-cell) sprite drawn half a cell left of the
new cell and 3 px below the bar (4 px for 2P), so gaining a cell looked like
a half-cell bump. Crop it to one cell (12 px), anchor it on the new cell and
line its body up with the bar rows. Gauge frame position is unchanged.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Yonokid added 1 commit 2026-09-09 06:32:33 +02:00
Yonokid merged commit a82fcee8e6 into main 2026-09-09 06:32:41 +02:00
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Reference: Yonokid/YataiDONNijiiro#3