Dan gauge: 1P red / 2P blue unfilled track #31

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Yonokid merged 2 commits from GanYiZhong/YataiDONNijiiro:dan-gauge-player-colors into main 2026-09-15 17:44:47 +02:00
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The dan gauge's unfilled track was the same yellow for both players. The cabinet colours it per side, the same way the normal gauge does below the clear line: dark red for 1P, dark teal-blue for 2P.

  • game/gauge_dan/1p_unfilled.png: body recoloured to the 1P red of gauge/1p_unfilled_normal.png
  • game/gauge_dan/2p_unfilled.png: body recoloured to the 2P blue of gauge/2p_unfilled_normal.png

Frame, rounded end and alpha are untouched; anti-aliased edge pixels were scaled with the same hue. No engine change needed (the engine already picks <n>p_unfilled per player). checksums.sha256 not included.

🤖 Generated with Claude Code

The dan gauge's unfilled track was the same yellow for both players. The cabinet colours it per side, the same way the normal gauge does below the clear line: dark red for 1P, dark teal-blue for 2P. - `game/gauge_dan/1p_unfilled.png`: body recoloured to the 1P red of `gauge/1p_unfilled_normal.png` - `game/gauge_dan/2p_unfilled.png`: body recoloured to the 2P blue of `gauge/2p_unfilled_normal.png` Frame, rounded end and alpha are untouched; anti-aliased edge pixels were scaled with the same hue. No engine change needed (the engine already picks `<n>p_unfilled` per player). checksums.sha256 not included. 🤖 Generated with [Claude Code](https://claude.com/claude-code)
GanYiZhong added 1 commit 2026-09-13 20:15:11 +02:00
The dan gauge track was the same yellow for both sides. The cabinet colours
it per player like the normal gauge below the clear line: dark red for 1P,
dark teal-blue for 2P. Same body colours as gauge/1p_unfilled_normal and
gauge/2p_unfilled_normal; frame and alpha untouched.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Yonokid added 1 commit 2026-09-15 17:44:39 +02:00
Yonokid merged commit 1c5d258314 into main 2026-09-15 17:44:47 +02:00
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Reference: Yonokid/YataiDONNijiiro#31