The dan gauge's unfilled track was the same yellow for both players. The cabinet colours it per side, the same way the normal gauge does below the clear line: dark red for 1P, dark teal-blue for 2P.
game/gauge_dan/1p_unfilled.png: body recoloured to the 1P red of gauge/1p_unfilled_normal.png
game/gauge_dan/2p_unfilled.png: body recoloured to the 2P blue of gauge/2p_unfilled_normal.png
Frame, rounded end and alpha are untouched; anti-aliased edge pixels were scaled with the same hue. No engine change needed (the engine already picks <n>p_unfilled per player). checksums.sha256 not included.
The dan gauge's unfilled track was the same yellow for both players. The cabinet colours it per side, the same way the normal gauge does below the clear line: dark red for 1P, dark teal-blue for 2P.
- `game/gauge_dan/1p_unfilled.png`: body recoloured to the 1P red of `gauge/1p_unfilled_normal.png`
- `game/gauge_dan/2p_unfilled.png`: body recoloured to the 2P blue of `gauge/2p_unfilled_normal.png`
Frame, rounded end and alpha are untouched; anti-aliased edge pixels were scaled with the same hue. No engine change needed (the engine already picks `<n>p_unfilled` per player). checksums.sha256 not included.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
The dan gauge track was the same yellow for both sides. The cabinet colours
it per player like the normal gauge below the clear line: dark red for 1P,
dark teal-blue for 2P. Same body colours as gauge/1p_unfilled_normal and
gauge/2p_unfilled_normal; frame and alpha untouched.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.
The dan gauge's unfilled track was the same yellow for both players. The cabinet colours it per side, the same way the normal gauge does below the clear line: dark red for 1P, dark teal-blue for 2P.
game/gauge_dan/1p_unfilled.png: body recoloured to the 1P red ofgauge/1p_unfilled_normal.pnggame/gauge_dan/2p_unfilled.png: body recoloured to the 2P blue ofgauge/2p_unfilled_normal.pngFrame, rounded end and alpha are untouched; anti-aliased edge pixels were scaled with the same hue. No engine change needed (the engine already picks
<n>p_unfilledper player). checksums.sha256 not included.🤖 Generated with Claude Code