Loading transition: the game hint block follows the interface language #33
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@@ -1,4 +1,31 @@
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{
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{
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"transition_hint_title": {
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"font_size": 32,
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"text": {
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"ja": "ゲームのヒント",
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"en": "Hints",
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"zh": "游戏提示",
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"ko": "게임의 힌트"
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}
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},
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"transition_hint_line1": {
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"font_size": 26,
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"text": {
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"ja": "太鼓の面とフチをたたいてリズムにのろう!",
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"en": "Hit the drum face and rim and ride the rhythm!",
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"zh": "敲击鼓面和鼓边,跟上节奏吧!",
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"ko": "북면과 테두리를 두드려 리듬을 타자!"
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}
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},
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"transition_hint_line2": {
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"font_size": 26,
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"text": {
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"ja": "黄色い連打音符はたたいた数だけ得点アップ!",
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"en": "Yellow drumroll notes: every hit adds to your score!",
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"zh": "黄色连打音符敲得越多得分越高!",
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"ko": "노란 연타 음표는 두드린 만큼 점수 UP!"
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}
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},
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"screen": {
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"screen": {
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"parent": "PyTaikoGreen",
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"parent": "PyTaikoGreen",
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"width": 1920,
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"width": 1920,
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@@ -153,6 +153,16 @@ function SongTransition.new(title, subtitle, is_second)
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self.chara_l = tex.load_texture("global/rainbow_transition/chara_left")
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self.chara_l = tex.load_texture("global/rainbow_transition/chara_left")
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self.chara_r = tex.load_texture("global/rainbow_transition/chara_right")
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self.chara_r = tex.load_texture("global/rainbow_transition/chara_right")
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self.hint = tex.load_texture("global/rainbow_transition/chara_center")
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self.hint = tex.load_texture("global/rainbow_transition/chara_center")
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-- The hint block is baked in Japanese. Any other interface language draws the
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-- three lines as text (skin_config transition_hint_title / _line1 / _line2) at the
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-- rows measured off the texture, on the same fade.
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local lang = tex.language and tex.language() or "ja"
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if lang ~= "ja" and text and text.create_text then
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local white, black = { 255, 255, 255, 255 }, { 0, 0, 0, 255 }
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self.hint_title = text.create_text("transition_hint_title", white, black, false, 4.0, 2.0)
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self.hint_line1 = text.create_text("transition_hint_line1", white, black, false, 3.0, 2.0)
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self.hint_line2 = text.create_text("transition_hint_line2", white, black, false, 3.0, 2.0)
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end
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-- 演奏スキップON badge (the reference build loading/loading_song.nulm, mc `enso_skip_on`)
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-- 演奏スキップON badge (the reference build loading/loading_song.nulm, mc `enso_skip_on`)
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self.skip_badge = tex.load_texture("loading/skip_badge/badge")
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self.skip_badge = tex.load_texture("loading/skip_badge/badge")
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-- NOT latched here: GameScreen::on_screen_start builds the transition
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-- NOT latched here: GameScreen::on_screen_start builds the transition
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@@ -276,7 +286,18 @@ function SongTransition:draw_bg(total_offset, rainbow_up, mini_up, chara_down)
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put(self.atlas_b, ORIGIN, 960 - bw * 0.5, 400 - bh * 0.5, bw, bh, info, SRC_BAND)
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put(self.atlas_b, ORIGIN, 960 - bw * 0.5, 400 - bh * 0.5, bw, bh, info, SRC_BAND)
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-- 6. the hint block (「ゲームのヒント」 + 3 lines) on the same curve: the
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-- 6. the hint block (「ゲームのヒント」 + 3 lines) on the same curve: the
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-- arcade turns every text field on at `stop` and off at `out`.
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-- arcade turns every text field on at `stop` and off at `out`.
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put(self.hint, REST_HINT, 0, 568, 1920, 512, info)
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if self.hint_title then
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-- texture rows (alpha > 200, outline included): title 165..202, line 1 228..257,
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-- line 2 282..310, all centred on x = 960; the texture sits at y = 568.
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local function centred(t, y)
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if t then t:draw({ x = math.floor(960 - t.width / 2 + 0.5), y = y, fade = info }) end
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end
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centred(self.hint_title, 568 + 165)
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centred(self.hint_line1, 568 + 228)
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centred(self.hint_line2, 568 + 282)
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else
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put(self.hint, REST_HINT, 0, 568, 1920, 512, info)
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end
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end
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end
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-- 7. 演奏スキップON badge, top-left, on the same fade as the band. The arcade
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-- 7. 演奏スキップON badge, top-left, on the same fade as the band. The arcade
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Block a user