The cabinet entry screen has no 「つかわない」 caption; the cancel side is just the un-armed state, so the label showed up as stray text under the 1P/2P prompts. Removes the draw; the entry_cancel text entry stays for other uses.
The cabinet entry screen has no 「つかわない」 caption; the cancel side is just the un-armed state, so the label showed up as stray text under the 1P/2P prompts. Removes the draw; the entry_cancel text entry stays for other uses.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
The cabinet's entry screen has no such caption; the cancel side is simply
the un-armed state, so the label sat as stray text under the prompts.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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The cabinet entry screen has no 「つかわない」 caption; the cancel side is just the un-armed state, so the label showed up as stray text under the 1P/2P prompts. Removes the draw; the entry_cancel text entry stays for other uses.
🤖 Generated with Claude Code