result: play the cover back for a retry #52

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GanYiZhong merged 1 commits from GanYiZhong/YataiDONNijiiro:fix/result-retry-reverse into main 2026-10-13 15:00:20 +02:00
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The engine's new retry flow (result screen → retry game, upstream 0a30e71) calls ResultFadeIn:start_reverse(). Nijiiro overrides result_fade_in.lua without it, so the result background never closed back over the screen before the retry.

Same as the parent: start_reverse restarts animation 15 and draw uses 1 - fade while reversed, for both the layered arcade background and the single-texture fallback.

🤖 Generated with Claude Code

The engine's new retry flow (result screen → retry game, upstream 0a30e71) calls `ResultFadeIn:start_reverse()`. Nijiiro overrides `result_fade_in.lua` without it, so the result background never closed back over the screen before the retry. Same as the parent: `start_reverse` restarts animation 15 and `draw` uses `1 - fade` while reversed, for both the layered arcade background and the single-texture fallback. 🤖 Generated with [Claude Code](https://claude.com/claude-code)
GanYiZhong added 1 commit 2026-10-13 15:00:15 +02:00
The engine's retry flow calls ResultFadeIn:start_reverse; this override
of the parent's result_fade_in.lua had no such method, so the result
background never closed back over the screen before the retry.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
GanYiZhong merged commit 3cc65818fa into main 2026-10-13 15:00:20 +02:00
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Reference: Yonokid/YataiDONNijiiro#52