733 PNGs in this skin were written with no compression. That's 385 MB of its 625 MB of PNG, mostly cabinet movie exports: the ending banners, default backdrops, title/camera, song_select/diff_mark_anim, and so on. Every song start alone read about 120 MB of ending banners (game/ending_*_anim), which on a hard drive is a good part of the game screen's load. It also made every download and skin update bigger.
Each of those files is re-saved losslessly (zlib level 9 + optimize, in its own colour mode) and kept only if it decodes to exactly the same pixels, mode and size:
before
after
the 733 files
385.2 MB
27.4 MB
ending banners (clear / full combo / donderful / fail)
120.6 MB
4.4 MB
No pixel changes anywhere. Checked in-game with the new files: song select, a default-backdrop song through the donderful banner, and a collab (TOHO) song, with no texture errors.
733 PNGs in this skin were written with no compression. That's 385 MB of its 625 MB of PNG, mostly cabinet movie exports: the ending banners, default backdrops, `title/camera`, `song_select/diff_mark_anim`, and so on. Every song start alone read about 120 MB of ending banners (`game/ending_*_anim`), which on a hard drive is a good part of the game screen's load. It also made every download and skin update bigger.
Each of those files is re-saved losslessly (zlib level 9 + optimize, in its own colour mode) and kept only if it decodes to exactly the same pixels, mode and size:
| | before | after |
|---|---|---|
| the 733 files | 385.2 MB | 27.4 MB |
| ending banners (clear / full combo / donderful / fail) | 120.6 MB | 4.4 MB |
No pixel changes anywhere. Checked in-game with the new files: song select, a default-backdrop song through the donderful banner, and a collab (TOHO) song, with no texture errors.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
733 PNGs (most of the cabinet movie exports: the ending banners, the
default backdrops, title/camera, diff_mark_anim, ...) were written with no
compression, 385 MB of the skin's 625 MB of PNG. Each was re-saved with
zlib level 9 + optimize in its own mode and kept only if it decodes to
exactly the same pixels. The game screen alone read ~120 MB of ending
banners on every song start.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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733 PNGs in this skin were written with no compression. That's 385 MB of its 625 MB of PNG, mostly cabinet movie exports: the ending banners, default backdrops,
title/camera,song_select/diff_mark_anim, and so on. Every song start alone read about 120 MB of ending banners (game/ending_*_anim), which on a hard drive is a good part of the game screen's load. It also made every download and skin update bigger.Each of those files is re-saved losslessly (zlib level 9 + optimize, in its own colour mode) and kept only if it decodes to exactly the same pixels, mode and size:
No pixel changes anywhere. Checked in-game with the new files: song select, a default-backdrop song through the donderful banner, and a collab (TOHO) song, with no texture errors.
🤖 Generated with Claude Code