#55, clear marks. The parent's new box/clear_mark and yellow_box/clear_mark showed up here as Green's red ribbons, hanging under the top strip over the course panel. They are now the cabinet's own stamps from dani_select.nulm:
box/clear_mark: the small 合格 stamp on each board of the top strip, at the cabinet's spot (board origin −48, i.e. x −39, y 24 from the chip).
yellow_box/clear_mark: the large stamp over the dan plate (stamp_detail, at 100, 505). In the cabinet it sits above the plate and Don (stamp_detail is above don_1p), so dan_select.lua holds it back from the parent's box draw and draws it with the title, after the chara and nameplate.
Frame 0 is passed (stamp_red_01), frame 1 is perfect (stamp_gold_03), following the engine's clear_mark (1 passed, 2 rank 7). The cabinet has six stamps (red/gold × clear/FC/DFC). Using all of them would need the engine to expose the dan rank.
#54, ura badge. This skin already marks ura with the purple difficulty icon, and the parent's round 裏 badge was placed for Green's layout (it landed on the wrong song row here). yellow_box/difficulty_ura is now an empty texture, so nothing is drawn.
Checked in dan select: stamps on the passed courses' boards, the large stamp over 初級's plate and Don, no 裏 badge on 八段, and no errors.
Fixes #54 and #55.
**#55, clear marks.** The parent's new `box/clear_mark` and `yellow_box/clear_mark` showed up here as Green's red ribbons, hanging under the top strip over the course panel. They are now the cabinet's own stamps from `dani_select.nulm`:
- `box/clear_mark`: the small 合格 stamp on each board of the top strip, at the cabinet's spot (board origin −48, i.e. `x −39, y 24` from the chip).
- `yellow_box/clear_mark`: the large stamp over the dan plate (`stamp_detail`, at `100, 505`). In the cabinet it sits above the plate and Don (`stamp_detail` is above `don_1p`), so `dan_select.lua` holds it back from the parent's box draw and draws it with the title, after the chara and nameplate.
- Frame 0 is passed (`stamp_red_01`), frame 1 is perfect (`stamp_gold_03`), following the engine's `clear_mark` (1 passed, 2 rank 7). The cabinet has six stamps (red/gold × clear/FC/DFC). Using all of them would need the engine to expose the dan rank.
**#54, ura badge.** This skin already marks ura with the purple difficulty icon, and the parent's round 裏 badge was placed for Green's layout (it landed on the wrong song row here). `yellow_box/difficulty_ura` is now an empty texture, so nothing is drawn.
Checked in dan select: stamps on the passed courses' boards, the large stamp over 初級's plate and Don, no 裏 badge on 八段, and no errors.
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Fixes #54 and #55.
#55, clear marks. The parent's new
box/clear_markandyellow_box/clear_markshowed up here as Green's red ribbons, hanging under the top strip over the course panel. They are now the cabinet's own stamps fromdani_select.nulm:box/clear_mark: the small 合格 stamp on each board of the top strip, at the cabinet's spot (board origin −48, i.e.x −39, y 24from the chip).yellow_box/clear_mark: the large stamp over the dan plate (stamp_detail, at100, 505). In the cabinet it sits above the plate and Don (stamp_detailis abovedon_1p), sodan_select.luaholds it back from the parent's box draw and draws it with the title, after the chara and nameplate.stamp_red_01), frame 1 is perfect (stamp_gold_03), following the engine'sclear_mark(1 passed, 2 rank 7). The cabinet has six stamps (red/gold × clear/FC/DFC). Using all of them would need the engine to expose the dan rank.#54, ura badge. This skin already marks ura with the purple difficulty icon, and the parent's round 裏 badge was placed for Green's layout (it landed on the wrong song row here).
yellow_box/difficulty_urais now an empty texture, so nothing is drawn.Checked in dan select: stamps on the passed courses' boards, the large stamp over 初級's plate and Don, no 裏 badge on 八段, and no errors.
🤖 Generated with Claude Code