Draws the dan play soul gauge the way the cabinet does.
Gauge (Scripts/game/gauge.lua, this skin's own Gauge:draw_dan)
Track: the gold track (border), plus the red track (gauge_dan/track_red) only up to the threshold. Cells past the threshold are dark gold.
Lit cells: the cabinet's lamp stretched 21 px per cell (gauge_dan/1p_lamp, 2p_lamp). Once the gauge reaches the threshold they're all yellow (lamp_clear), and a newly lit cell gets the matching glow (bar_fade_clear).
Separators: drawn at the cabinet's 103/255. Before, they were at 0.15, with a second copy drawn from the dan background.
魂: grey, white once cleared, in flames at full.
Over the lane: the cabinet draws the gauge over the lane's top edge, with cells down to y 281. The engine draws the lane after the gauge, so the gauge leaves a redraw (g_dan_gauge_redraw) that the dan background's draw_fore repeats, clipped to the covered strip (y 276–288).
The threshold comes from the dan exam: background/bg_objects/dan_info hands it over as g_dan_gauge_border. Without it, or on a screen without these pieces, the parent's draw_dan is used.
Threshold plate
The white threshold marker (game/dan_info/gauge_border_cell) is drawn on the threshold cell, as on the cabinet. It's drawn from Background:draw_fore, so it stays above the lane frame.
The plate art is the cabinet's whole plate. Before, its top and left rows were cut off, which flattened the top of the 魂ゲージ pill.
「100 %以上」 on the plate is the cabinet's size (36) and sits where the cabinet's does.
Checked in play with one-song test courses at 100 %, 90 % and 50 %:
red up to the threshold and dark gold after it;
all lit cells turn yellow and 魂 turns white once the gauge passes 50 %;
the caption and the marker are within 2 px of the cabinet.
Draws the dan play soul gauge the way the cabinet does.
**Gauge (`Scripts/game/gauge.lua`, this skin's own `Gauge:draw_dan`)**
- **Track:** the gold track (`border`), plus the red track (`gauge_dan/track_red`) only up to the threshold. Cells past the threshold are dark gold.
- **Lit cells:** the cabinet's lamp stretched 21 px per cell (`gauge_dan/1p_lamp`, `2p_lamp`). Once the gauge reaches the threshold they're all yellow (`lamp_clear`), and a newly lit cell gets the matching glow (`bar_fade_clear`).
- **Separators:** drawn at the cabinet's 103/255. Before, they were at 0.15, with a second copy drawn from the dan background.
- **魂:** grey, white once cleared, in flames at full.
- **Over the lane:** the cabinet draws the gauge over the lane's top edge, with cells down to y 281. The engine draws the lane after the gauge, so the gauge leaves a redraw (`g_dan_gauge_redraw`) that the dan background's `draw_fore` repeats, clipped to the covered strip (y 276–288).
- The threshold comes from the dan exam: `background/bg_objects/dan_info` hands it over as `g_dan_gauge_border`. Without it, or on a screen without these pieces, the parent's `draw_dan` is used.
**Threshold plate**
- The white threshold marker (`game/dan_info/gauge_border_cell`) is drawn on the threshold cell, as on the cabinet. It's drawn from `Background:draw_fore`, so it stays above the lane frame.
- The plate art is the cabinet's whole plate. Before, its top and left rows were cut off, which flattened the top of the 魂ゲージ pill.
- 「100 %以上」 on the plate is the cabinet's size (36) and sits where the cabinet's does.
Checked in play with one-song test courses at 100 %, 90 % and 50 %:
- red up to the threshold and dark gold after it;
- all lit cells turn yellow and 魂 turns white once the gauge passes 50 %;
- the caption and the marker are within 2 px of the cabinet.
No errors in the log.
`checksums.sha256` is not part of this PR.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
- The white threshold marker (game/dan_info/gauge_border_cell) is drawn on the threshold
cell, as the cabinet's border_N, from Background:draw_fore so it sits over the lane frame.
- The gauge cells (gauge_dan/1p_bar, 2p_bar, 1p_bar_fade) get the cabinet lamp's light
band along the top.
- The 「100 %以上」 caption on the threshold plate sits lower and one size smaller, as on
the cabinet.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The cabinet shows the cells past the threshold in gold: dark gold while unfilled, its
lamp_clear (white band over yellow) once filled. The gauge script does not know the
threshold, so dan_info, which does, paints them over the engine's cells in the gauge layer
(game/dan_info/gauge_gold_cell, gauge_gold_unfilled).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Gauge:draw_dan is this skin's own now, built from the cabinet's tamashii_gauge pieces:
- the gold track (border) with the red track (gauge_dan/track_red, gauge_bg) only up to the
threshold, so the cells past it are dark gold;
- the lit cells as the cabinet's lamp stretched 21 px per cell (gauge_dan/1p_lamp, 2p_lamp),
all yellow (lamp_clear) once the gauge reaches the threshold, with the matching glow on a
newly lit cell (bar_fade_clear);
- the cell separators at the cabinet's 103/255 (they were drawn at 0.15, plus a second copy
from the dan background);
- 魂 grey, white once cleared, in flames at full.
The threshold comes from the dan exam: background/dan_info hands it over as
g_dan_gauge_border. Without it, or on a screen without these pieces, the parent draws.
This replaces the gold-zone repaint in dan_info, and 1p_bar / 2p_bar / 1p_bar_fade go back
to what they were.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The engine draws the lane after the gauge, and the lane's black top edge (y 276) hid the
cells' last six rows; the cabinet's gauge sits over it (cells down to y 281). The gauge
leaves a redraw (g_dan_gauge_redraw) that the dan background's draw_fore repeats, clipped
to that strip (y 276-288).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The plate art had its top and left rows cut off, flattening the top of the
魂ゲージ pill. It is now the cabinet's whole plate (with its 9 px margin),
drawn 9 px up and left so the layout constants stay put. The threshold
caption is the cabinet's size 36, its centre moved up to match.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Draws the dan play soul gauge the way the cabinet does.
Gauge (
Scripts/game/gauge.lua, this skin's ownGauge:draw_dan)border), plus the red track (gauge_dan/track_red) only up to the threshold. Cells past the threshold are dark gold.gauge_dan/1p_lamp,2p_lamp). Once the gauge reaches the threshold they're all yellow (lamp_clear), and a newly lit cell gets the matching glow (bar_fade_clear).g_dan_gauge_redraw) that the dan background'sdraw_forerepeats, clipped to the covered strip (y 276–288).background/bg_objects/dan_infohands it over asg_dan_gauge_border. Without it, or on a screen without these pieces, the parent'sdraw_danis used.Threshold plate
game/dan_info/gauge_border_cell) is drawn on the threshold cell, as on the cabinet. It's drawn fromBackground:draw_fore, so it stays above the lane frame.Checked in play with one-song test courses at 100 %, 90 % and 50 %:
No errors in the log.
checksums.sha256is not part of this PR.🤖 Generated with Claude Code