The in-game modifier icons (2x2 grid next to the difficulty emblem) and the auto plate were still the base skin's art. This uses the skin's own 40 px option icons for the grid and draws the auto indicator as an option pill (icon + label) in the nameplate slot.
The in-game modifier icons (2x2 grid next to the difficulty emblem) and the auto plate were still the base skin's art. This uses the skin's own 40 px option icons for the grid and draws the auto indicator as an option pill (icon + label) in the nameplate slot.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
The in-game modifier badges were inherited from the base skin (2x2, three
coarse speed tiers). Ship the cabinet badge art (one per speed x1.1..x4,
doron, abekobe, kimagure, detarame) and declare the cabinet slot grid
(3 columns x 2 rows, 44 px pitch, first slot at 170,77) as mod_badge_grid.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The はやさ row showed the same badge for every value; use the cabinet's
one-badge-per-speed set (x1.1 .. x1.9, x2, x2.5, x3, x3.5, x4).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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The in-game modifier icons (2x2 grid next to the difficulty emblem) and the auto plate were still the base skin's art. This uses the skin's own 40 px option icons for the grid and draws the auto indicator as an option pill (icon + label) in the nameplate slot.
🤖 Generated with Claude Code
d513d15f4ftoe48cb0652de48cb0652dtoae9fba1206Pull request closed