game HUD: Nijiiro-style option badges and auto plate #8

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GanYiZhong wants to merge 0 commits from GanYiZhong/YataiDONNijiiro:hud-nijiiro-modifiers into main
pull from: GanYiZhong/YataiDONNijiiro:hud-nijiiro-modifiers
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The in-game modifier icons (2x2 grid next to the difficulty emblem) and the auto plate were still the base skin's art. This uses the skin's own 40 px option icons for the grid and draws the auto indicator as an option pill (icon + label) in the nameplate slot.

🤖 Generated with Claude Code

The in-game modifier icons (2x2 grid next to the difficulty emblem) and the auto plate were still the base skin's art. This uses the skin's own 40 px option icons for the grid and draws the auto indicator as an option pill (icon + label) in the nameplate slot. 🤖 Generated with [Claude Code](https://claude.com/claude-code)
GanYiZhong force-pushed hud-nijiiro-modifiers from d513d15f4f to e48cb0652d 2026-09-09 01:28:04 +02:00 Compare
GanYiZhong added 1 commit 2026-09-09 01:35:06 +02:00
The in-game modifier badges were inherited from the base skin (2x2, three
coarse speed tiers). Ship the cabinet badge art (one per speed x1.1..x4,
doron, abekobe, kimagure, detarame) and declare the cabinet slot grid
(3 columns x 2 rows, 44 px pitch, first slot at 170,77) as mod_badge_grid.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
GanYiZhong force-pushed hud-nijiiro-modifiers from e48cb0652d to ae9fba1206 2026-09-09 01:35:06 +02:00 Compare
GanYiZhong added 1 commit 2026-09-09 02:30:35 +02:00
The はやさ row showed the same badge for every value; use the cabinet's
one-badge-per-speed set (x1.1 .. x1.9, x2, x2.5, x3, x3.5, x4).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Yonokid closed this pull request 2026-09-09 17:07:56 +02:00

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Reference: Yonokid/YataiDONNijiiro#8