Files
YataiDONNijiiro/Scripts/background/bg_objects/donbg/anim_player.lua
T
2026-09-30 15:29:22 -04:00

80 lines
2.5 KiB
Lua

-- Cabinet-faithful donbg band player.
-- Data: background/bg_data/donbg_anim/a_NN_Mp.lua; textures: donbga_NN_Mp/s<c>.png.
local DonBGAnim = {}
DonBGAnim.__index = DonBGAnim
local FRAME_MS = 1000.0 / 60.0 -- the band steps at 60 Hz
local ONE = string.byte("1")
function DonBGAnim.new(index, player_num, path)
local name = string.format("a_%02d_%dp", index, player_num)
local ok, data = pcall(require, "background/bg_data/donbg_anim/" .. name)
if not ok or type(data) ~= "table" or not data.normal then return nil end
local self = setmetatable({}, DonBGAnim)
self.name = name
self.path = path
self.subset = string.format("donbga_%02d_%dp", index, player_num)
tex.load_folder(path, self.subset)
self.data = data
self.ids = {}
self.elapsed = 0
self.last_ms = nil
return self
end
function DonBGAnim:id_of(shape)
local id = self.ids[shape]
if id == nil then
id = tex.get_texture(self.path .. "/" .. self.subset .. "/s" .. shape) or false
self.ids[shape] = id
end
return id or nil
end
function DonBGAnim:update(current_ms)
if self.last_ms then
local dt = current_ms - self.last_ms
if dt > 0 and dt < 500 then self.elapsed = self.elapsed + dt end
end
self.last_ms = current_ms
end
local function ch(v, i)
if type(v) == "number" then return v end
return v[i]
end
-- draw one state with a global fade, the band's top-left at (0, y)
function DonBGAnim:draw_state(state, fade, y)
local list = self.data[state]
if not list or fade <= 0.002 then return end
local frame = math.floor(self.elapsed / FRAME_MS)
local shapes = self.data.shapes
for k = 1, #list do
local e = list[k]
local i = (frame % e.period) + 1
local a = ch(e.a, i)
if a > 0.002 and e.on then
if e.on:byte((frame % e.on_period) + 1) ~= ONE then a = 0 end
end
if a > 0.002 then
local s = shapes[e.shape]
local id = s and self:id_of(e.shape)
if id then
local sx, sy = ch(e.sx, i), ch(e.sy, i)
tex.draw_texture(id, {
x = ch(e.tx, i),
y = y + ch(e.ty, i),
x2 = s[1] * (sx - 1),
y2 = s[2] * (sy - 1),
origin = { s[3] * sx, s[4] * sy },
rotation = ch(e.rot, i),
fade = a * fade,
})
end
end
end
end
return DonBGAnim