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Author SHA1 Message Date
Yonokid 9209565a77 Merge branch 'main' into fix/collab-backgrounds 2026-09-30 21:54:46 +02:00
Yonokid 88795d175e Merge pull request 'Animations: follow the engine's merged move animations' (#39) from GanYiZhong/YataiDONNijiiro:fix/merged-move-animations into main
Reviewed-on: Yonokid/YataiDONNijiiro#39
2026-09-30 21:54:18 +02:00
Yonokid 7944688d8f Merge branch 'main' into fix/collab-backgrounds 2026-09-30 21:53:56 +02:00
Yonokid afa111e474 Merge branch 'main' into fix/merged-move-animations 2026-09-30 21:53:40 +02:00
Yonokid 3e3e5c3600 change scos 2026-09-30 15:50:57 -04:00
Yonokid 7f3c1159fa major cleanup 2026-09-30 15:29:22 -04:00
Yonokid 73c5e54e17 move the attract sequence back to pytaikogreen 2026-09-30 14:35:21 -04:00
Yonokid 0b2af6d88f Update checksums.sha256 2026-09-30 14:25:21 -04:00
Yonokid 8c3bd4090f update title video 2026-09-30 11:50:02 -04:00
Yonokid c78205f0be Update checksums.sha256 2026-09-29 15:33:43 -04:00
TaikoZhongandClaude Opus 5.5 666b6fc26d Background: the 27 collab backgrounds PyTaikoGreen added after this file was forked
background.lua was forked from PyTaikoGreen on 2026-09-02; PyTaikoGreen then
added DQ10 (09-07) and 26 more (09-09, "Add all missing collab
backgrounds"), so a chart with SCENEPRESET:MIKU / TOHO / YOKAI / ... fell
back to the standard background here. They now use PyTaikoGreen's modules.

bg_collabs/gumi.lua: PyTaikoGreen's, with GumiDonBG filling in the fields
PyTaikoGreen's DonBG6 sets (this skin has its own donbg/6), which its
draw_textures uses.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 01:30:39 +08:00
TaikoZhongandClaude Opus 5.5 68ab2a311e Animations: follow the engine's merged move animations (cf785cf)
The engine now reads one move per effect where it used to add several:
kusudama 11 (= old 11 + 12) and 13 (= old 13 + 18), diff sort bounce 22
(= old 22-25), score counter 38 (y before the fan-out, from the old start
y and 39) and 39 (fan-out = old 40); the single-point "waypoint" key is
now a "waypoints" list. Same motion as before, at this skin's values.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 00:41:16 +08:00
Yonokid 1c14110802 Merge pull request 'Ending: place the 2P banner on the 2P lane (game_p2_y)' (#38) from GanYiZhong/YataiDONNijiiro:fix/2p-ending-lane-y into main
Reviewed-on: Yonokid/YataiDONNijiiro#38
2026-09-29 16:49:50 +02:00
TaikoZhongandClaude Opus 5.5 2ab127b8b3 Ending: place the 2P banner on the 2P lane (game_p2_y)
game_2p_offset is the distance between the two background bands (536), not between the lanes,
so in two-player games the 2P clear / full combo / fail banner was drawn below the screen.
The 2P lane is at game_p2_y, the 1P lane at 184 (both x screen scale).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 05:39:26 +08:00
Yonokid 68e0e3de87 Update checksums.sha256 2026-09-24 18:31:24 -04:00
Yonokid c06ac01186 Match PyTaikoGreen gitattributes (add * -text) 2026-09-24 17:44:31 -04:00
Yonokid f0cb1a974a fix crashes 2026-09-24 14:50:23 -04:00
YonokidandClaude Sonnet 5 4c770bf913 Move fonts to dedicated Fonts folder
Keeps font.ttf and per-language font_*.ttf out of Graphics so
texture/atlas tooling doesn't need to skip non-image files.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-23 12:15:58 -04:00
Yonokid d7b92410d7 fix index bug 2026-09-22 10:46:42 -04:00
Yonokid b8a65455ed remove get_id 2026-09-20 13:37:39 -04:00
Yonokid c4e06600b9 remove sample animations 2026-09-19 18:27:30 -04:00
Yonokid 3ed6c90853 move lots to lua 2026-09-19 13:45:48 -04:00
Yonokid e1c244436b consolidate notes into one atlas 2026-09-18 13:17:33 -04:00
Yonokid ee4d2e1af2 Merge pull request 'Result: the gold gauge cell follows the cleared state, not the cell count' (#37) from GanYiZhong/YataiDONNijiiro:result-gauge-clear into main
Reviewed-on: Yonokid/YataiDONNijiiro#37
2026-09-18 16:18:03 +02:00
Yonokid a0f94b8014 Merge branch 'main' into result-gauge-clear 2026-09-18 16:17:52 +02:00
Yonokid 0ca0a0c653 Merge pull request 'i18n: Korean for every dictionary string' (#36) from GanYiZhong/YataiDONNijiiro:text-labels into main
Reviewed-on: Yonokid/YataiDONNijiiro#36
2026-09-18 16:17:43 +02:00
Yonokid 4216758cbb Merge branch 'main' into text-labels 2026-09-18 16:17:31 +02:00
Yonokid 786eca2656 Merge pull request 'Lua: every user-visible string comes from skin_config (tex.skin_text)' (#35) from GanYiZhong/YataiDONNijiiro:lua-strings-to-config into main
Reviewed-on: Yonokid/YataiDONNijiiro#35
2026-09-18 16:17:00 +02:00
TaikoZhongandClaude Fable 5.1 8d318b1ffa result: the gold gauge cell follows the cleared state, not the cell count
The first gold cell was lit from the cell count (39 of 50 for oni) while the game clears on soul >= norma (8000); a failed run at 7800..7999 soul grew a gold cell. Draw the transition piece and the gold strip only when gauge_state >= 1, like the HUD gauge.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 12:19:06 +08:00
TaikoZhongandClaude Fable 5.1 36458c57b4 entry: the dan board's strings are mode_dan, not entry_dan
The engine puts a Dan-i Dojo board on the entry screen whenever the skin
defines an entry_dan text; this skin lists the dojo inside song select
instead (75f5d27), so the strings moved into skin_config must not use that
key.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-16 01:46:19 +08:00
TaikoZhongandClaude Fable 5.1 a0d8ddaf2f Lua: every user-visible string comes from skin_config (tex.skin_text)
entry board titles/comments (entry_* / entry_*_comment_N), costume-menu guide words
(guide_select_label / guide_decide_label), the sort window (sort_window_* /
folder_sort_select / course_name_*), the dan HUD plate (dan_gauge_name /
dan_exam_text_gauge), the N曲 song limit (song_num_max) and the 演奏スキップON
badge (skip_badge_text) are read through the engine's tex.skin_text; the only
Japanese left in Lua are folder-name matchers.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-16 01:45:48 +08:00
TaikoZhongandClaude Fable 5.1 a042bb9644 i18n: Korean for every dictionary string
Every skin_config text entry now carries ja / en / zh (Simplified) / ko.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-16 01:43:39 +08:00
Yonokid 4162d07547 Merge pull request 'zh is Simplified Chinese: convert the zh strings, translate the last Japanese-only labels' (#34) from GanYiZhong/YataiDONNijiiro:zh-simplified into main
Reviewed-on: Yonokid/YataiDONNijiiro#34
2026-09-15 17:48:00 +02:00
Yonokid 24e7439cc2 Merge branch 'main' into zh-simplified 2026-09-15 17:47:49 +02:00
Yonokid d282cff540 Merge pull request 'Loading transition: the game hint block follows the interface language' (#33) from GanYiZhong/YataiDONNijiiro:hint-i18n into main
Reviewed-on: Yonokid/YataiDONNijiiro#33
2026-09-15 17:47:24 +02:00
Yonokid 0aeded5d2b Merge branch 'main' into hint-i18n 2026-09-15 17:46:35 +02:00
Yonokid 0888a98cb1 Merge pull request 'font.ttf 3.000: all five cabinet atlases (adds Simplified Chinese and Korean)' (#32) from GanYiZhong/YataiDONNijiiro:font-all-atlases into main
Reviewed-on: Yonokid/YataiDONNijiiro#32
2026-09-15 17:46:12 +02:00
Yonokid 22e8526f2f Merge branch 'main' into font-all-atlases 2026-09-15 17:44:59 +02:00
Yonokid e26f4874be Merge pull request 'Dan gauge: 1P red / 2P blue unfilled track' (#31) from GanYiZhong/YataiDONNijiiro:dan-gauge-player-colors into main
Reviewed-on: Yonokid/YataiDONNijiiro#31
2026-09-15 17:44:46 +02:00
Yonokid 7676379a69 Merge branch 'main' into dan-gauge-player-colors 2026-09-15 17:44:35 +02:00
Yonokid 7e214c130c Merge pull request 'Dan result: 未到達 plates per language and the "not recorded" banner' (#30) from GanYiZhong/YataiDONNijiiro:dan-result-nosave into main
Reviewed-on: Yonokid/YataiDONNijiiro#30
2026-09-15 17:44:28 +02:00
Yonokid 89db9cbef7 Merge branch 'main' into dan-result-nosave 2026-09-15 17:44:17 +02:00
Yonokid 9b8772ca25 Merge pull request 'Dan select: the cabinet's exam grid (soul gauge box + per-song segments)' (#29) from GanYiZhong/YataiDONNijiiro:dan-exam-grid into main
Reviewed-on: Yonokid/YataiDONNijiiro#29
2026-09-15 17:44:09 +02:00
Yonokid cc8b4b5921 Merge branch 'main' into dan-exam-grid 2026-09-15 17:43:15 +02:00
TaikoZhongandClaude Fable 5.1 9d0661e92e fonts: Han from the language atlas first, kana / Latin from jp (--han-order)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-14 15:45:15 +08:00
TaikoZhongandClaude Fable 5.1 1bd4aa4b9d fonts: every family keeps the jp brush glyphs first, its own atlas is the first fallback
font_cn / font_tw / font_kr are now jp first (kana, Latin, digits and every
kanji the jp atlas has stay in the brush face); cn / tw / kr only supply
the characters jp lacks. build_font.py gains --han-order for a separate
ideograph priority.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-14 14:23:51 +08:00
TaikoZhongandClaude Fable 5.1 2df4e17858 zh is Simplified Chinese: convert the zh strings, translate the last Japanese-only labels
- every zh string in skin_config.json and the Lua scripts converted Traditional ->
  Simplified (OpenCC TSPhrases + TSCharacters; 裏 kept for 裏魔王); the sort window
  uses the cabinet's own Simplified rows (根据难度选择 / ★的个数 / 排序)
- dan_exam_text_more/less/gauge/gauge_less gain en / zh / ko
- dan_info 魂ゲージ + %以上 and the N曲 song limit follow the interface language
  (cabinet wordlist: clear_theme_soul_gauge, sort_window_songs)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-14 06:31:22 +08:00
TaikoZhongandClaude Fable 5.1 f591ca923c One font per cabinet family: font_cn / font_tw / font_en / font_kr
font_zh.ttf becomes font_cn.ttf (cn, tw, jp, en, kr) and gains siblings built the
same way: font_tw (tw, jp, cn, en, kr), font_en (en, jp, tw, cn, kr), font_kr
(kr, jp, en, tw, cn). font.ttf (jp first) is unchanged and stays the fallback.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-14 06:16:49 +08:00
TaikoZhongandClaude Fable 5.1 a319e91196 Loading transition: the game hint block follows the interface language
The 「ゲームのヒント」 block is a baked Japanese texture. For any other language the
three lines are drawn as text (skin_config transition_hint_title / _line1 / _line2,
en / zh / ko) at the rows measured off the texture, on the same fade; Japanese keeps
the texture. The title strings are the cabinet's own wordlist entries.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-14 06:15:35 +08:00
TaikoZhongandClaude Fable 5.1 04b0b5c481 font_zh.ttf: Simplified Chinese glyph set first, tw/jp only for what it lacks
With the interface language set to Simplified Chinese the engine now loads
Graphics/font_zh.ttf, built with the cn atlas first (7 588 glyphs from cn,
11 966 from tw, 8 from jp) so shared characters take the Simplified face too,
as the cabinet does with its per-language atlas families.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-14 05:56:37 +08:00
TaikoZhongandClaude Fable 5.1 aed27c9d0b font.ttf 3.000: all five cabinet atlases (adds Simplified Chinese and Korean)
Rebuilt from the cabinet's five _64 glyph atlases (jp, tw, cn, kr, en) instead of
jp+tw only: 22 382 glyphs, +1 956 Simplified Chinese and +2 737 Hangul, so zh-CN
and ko text no longer falls back to '?'. Same face, metrics and baseline as 2.000.
tools/font/build_font.py + FONT.md document the cabinet's font selection and the build.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-14 05:37:03 +08:00
TaikoZhongandClaude Fable 5.1 12ddb19500 Dan gauge: 1P red / 2P blue unfilled track
The dan gauge track was the same yellow for both sides. The cabinet colours
it per player like the normal gauge below the clear line: dark red for 1P,
dark teal-blue for 2P. Same body colours as gauge/1p_unfilled_normal and
gauge/2p_unfilled_normal; frame and alpha untouched.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-14 02:15:03 +08:00
TaikoZhongandClaude Fable 5.1 2809ed0296 Dan result: 未到達 plates per language and the "not recorded" banner
From the cabinet's result movie: the unreached plate (ja / en / ko / zh
frames, 400x128) placed over a song row's counters, and the 610x70 notice
plate at the top right for a skipped run, with the notice text per language
(dan_result_nosave) drawn by the engine (Yonokid/YataiDON#180).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-13 11:33:08 +08:00
TaikoZhongandClaude Fable 5.1 33870d5b12 Dan select: the cabinet's exam grid (soul gauge box + per-song segments)
Turn on the engine's dan_exam_grid layout: the soul gauge in its own box on
the left, the other conditions stacked on the right, and per-song conditions
split into 1st / 2nd / 3rd segments with each song's own border. The art has
shipped with the skin since the board rework; only the option was missing.
The segment strips are re-cut on a window that keeps the 2nd / 3rd badges'
rim (163x34) and the strip anchor moves by the same 3 / 1 px.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-13 10:22:45 +08:00
Yonokid 44dd442891 Merge pull request 'Result: fill the soul gauge cell by cell' (#27) from GanYiZhong/YataiDONNijiiro:result-gauge-cells into main
Reviewed-on: Yonokid/YataiDONNijiiro#27
2026-09-11 03:54:26 +02:00
Yonokid 316f53daca Merge branch 'main' into result-gauge-cells 2026-09-11 03:54:19 +02:00
Yonokid 2ed9327dba Merge pull request 'Dan gauge: one 21 px cell per bar piece' (#26) from GanYiZhong/YataiDONNijiiro:dan-gauge-cells into main
Reviewed-on: Yonokid/YataiDONNijiiro#26
2026-09-11 03:54:08 +02:00
Yonokid 47ac79317d Merge branch 'main' into dan-gauge-cells 2026-09-11 03:53:58 +02:00
Yonokid 079368e8d8 Merge pull request 'Game HUD: song title on the cabinet line' (#25) from GanYiZhong/YataiDONNijiiro:result-rank-skip into main
Reviewed-on: Yonokid/YataiDONNijiiro#25
2026-09-11 03:53:51 +02:00
Yonokid e294d24c98 Merge branch 'main' into result-rank-skip 2026-09-11 03:53:40 +02:00
TaikoZhongandClaude Fable 5.1 bff3675639 Result: fill the soul gauge cell by cell on the cabinet's 50-cell grid
The result gauge stepped in 87 engine units of 8.4 px, so the fill crept
across the 50-cell / 21 px groove instead of lighting one cell at a time.
Convert the fill target to cells (points * 50 / max, floored like the game
HUD), step one cell per 7 frames (kGageSpeed_), place the norma at cell
30 / 35 / 40, and give the fill pieces the HUD's one-cell-wide art on the
groove's grid.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-11 09:37:40 +08:00
TaikoZhongandClaude Fable 5.1 af027ba641 Dan gauge: one 21 px cell per bar piece, anchored on the cell grid
The dan gauge fill pieces were 12 px wide at x 726 while the border's cell
grid is 50 x 21 px from x 738; make the bar one cell wide at 738 so the
engine's per-cell stretch lands on the grid, and centre the 32 px gauge-up
glow on its cell (733).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-11 08:13:34 +08:00
TaikoZhongandClaude Fable 5.1 7ad78e10f9 Game HUD: song title on the cabinet's line
song_info y 58 -> 68: the cabinet's title field (y 0..98, 54 pt, border 6.5,
text vertically centred then inset by the border) puts the ink centre near
y 56; the engine anchors the text object's box, whose ink sits ~12 px above
its centre.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-11 08:13:26 +08:00
Yonokid 17aaaec7a2 Update checksums.sha256 2026-09-10 14:35:16 -04:00
Yonokid ea9c5fd3ba Merge branch 'GanYiZhong-entry-guide-title' 2026-09-10 13:39:38 -04:00
Yonokid e90f5432a5 Merge pull request 'Song select: the decided genre board stays up while its songs load' (#22) from GanYiZhong/YataiDONNijiiro:folder-open-leg into main
Reviewed-on: Yonokid/YataiDONNijiiro#22
2026-09-10 19:32:35 +02:00
Yonokid 559f03478e Merge branch 'main' into folder-open-leg 2026-09-10 19:32:18 +02:00
Yonokid 1089869470 Merge pull request 'Light effects: entry glow patch size, add-blended layers drawn additively' (#21) from GanYiZhong/YataiDONNijiiro:light-effects into main
Reviewed-on: Yonokid/YataiDONNijiiro#21
2026-09-10 19:32:08 +02:00
TaikoZhongandClaude Fable 5.1 9dfe1614c5 Entry: control-guide mode per phase, mode board title centred on its band
- The top-left control guide follows the cabinet's ChangeMode: `decide` alone on
  the credit screen, the `all` loop (rim to choose + face to decide) on mode
  select when the list has more than one board, hidden during the drum select.
  entry.lua / entry/box.lua publish the phase, global/indicator.lua reads it.
- The open mode board's title sits in the middle of the dark band at the top of
  the plate; the text object's box is taller than its ink, so the nominal y is
  set for the ink (-118 -> -97).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-11 00:40:52 +08:00
TaikoZhongandClaude Fable 5.1 c013efe3e0 Result: the shinuchi SCORE caption is plain white too
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-11 00:38:33 +08:00
TaikoZhongandClaude Fable 5.1 f7e6694182 Song select: a furled board is drawn as crisp columns, not a squashed bitmap
Squashing the 960-wide board texture to a few px averaged the outline away and,
because the GPU picks the mip level from the larger axis, blurred every row too;
the cabinet scales a vector shape and stays sharp.  draw_board now builds a
furled board from columns: both rounded corners at 1:1 and the band / panel /
band between them scaled in proportion, each drawn from an 8 px flat slice of
itself and magnified.  Narrower than both corners it becomes a solid bar with
the outline columns on either side and the flat centre between them (squeezed
corners left two hollow strokes with nothing between).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-11 00:37:30 +08:00
TaikoZhongandClaude Fable 5.1 059967d524 Song select: the folder close leg plays the cabinet's return half
Closing a folder (もどる) had no wheel motion at all: the fly table only
covered the open leg (clip f27..150), fly_offset only ran for kind "open", and
the engine's 166 ms fade took the song boxes and the back board out right
after the press -- the cabinet keeps them solid until they fly out (f184..204)
and the board furls (f205..217).

- anim/wheel_decide now spans f27..255 (open leg + `return` leg, straight from
  the cabinet clip); fly_offset plays the return half on the close leg: song
  boxes fly out, wait off screen across the swap (f219) and the genre boxes
  fly back in f234..254.  f255 re-bases the clip, so the leg stops before it.
- The engine's box fade is ignored during the pre-swap half of the close leg
  (box_fade); the clip channels already drive the back board's title fade and
  furl.

Verified with captures: press -> boxes stay -> contents fade / boxes fly out ->
back board furls -> genre board unfurls -> contents return -> boxes fly in.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-10 18:35:47 +08:00
TaikoZhongandClaude Fable 5.1 af1ad9b16b Song select: the decided genre board stays up while its songs load
Opening a folder on this engine differs from the cabinet in one way that
matters for the animation: the cabinet swaps the content 69 frames into the
decide leg, this engine swaps when its loader is done, which can be a couple
of seconds for a big folder.  The leg clock parked one frame short of the swap
(f113), i.e. with the decided board already furled away and the neighbours
flown out, so the screen sat empty for the whole load -- and before that the
engine re-grows the decided box's yellow frame, which made the board close
and reopen right after the press.

- The open leg now parks one frame short of the furl (f99): the decided board
  stays up, contents faded per the clip, as the loading state.  On the swap the
  clock resumes from the furl, so furl (f100..113) and the new board's unfurl
  (f114..) play back to back; a swap that lands before the park point just lets
  the clock run.
- The neighbours' fly-out (f86..99) plays before the swap as on the cabinet;
  it used to wait for the swap and then jump straight to the off-screen hold.
- The decided board is remembered at OPEN_BEGIN and drawn fully open for the
  whole leg, past the engine's closed re-grow and past the moment the engine
  takes the box off the wheel for the loader (draw_overlays bridges it from the
  still-live box handle until it has furled).
- The new content's song / back board is not drawn before the swap frame.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-10 07:26:09 +08:00
TaikoZhongandClaude Fable 5.1 2da841c48a Result: the スコア / SCORE caption is plain white on the cabinet
The caption textures carried a heavy dark outline; the cabinet's board header
shows the caption in plain white.  Re-rendered with the skin font, white fill,
no outline, same size and position as before.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-10 06:50:12 +08:00
TaikoZhongandClaude Fable 5.1 a9cee42d84 Result: centre the スコア caption on the board's header band
The caption sat at y 281, which put its glyphs at 290..321 on a header band
that spans 284..314, so the bottom of the text spilled onto the body of the
board.  At y 274 the glyphs sit at 283..314, centred on the band.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-10 06:21:18 +08:00
TaikoZhongandClaude Fable 5.1 e420a0ee44 Fever backdrops: export the steady state, not the transition's parked copies
The fever movies' root timeline is a state machine: frame 0 (`init`) parks the
fly-in copies of the transition -- a second sky plate, the wave scrollers, the
boats -- at alpha 0, and the steady state is the `fever` label, where only
fever_mc remains.  The export took the root's frame-0 children and forced the
parked ones visible, so the third backdrop drew its sky and its big waves twice
(one row over the other) and the boats and Mt Fuji ended up behind an extra wave
layer.  movie_export now takes the root's children at the `fever` label and only
the ones shown there; all three fever backdrops re-exported.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-10 06:10:36 +08:00
TaikoZhongandClaude Fable 5.1 defc0037ec Fever backdrop 3: stop painting the movie's mask plate
bg_fever_a_03 places a full-stage plate at fever_mc depth 4 with a clip depth:
it is a mask that only clips the layer above it and is never painted, but the
export drew it as an ordinary leaf, which put a flat green sheet over the sky.
movie_export now skips placements that carry a clip depth; re-exported, the
plate and its texture are the only change.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-10 03:34:02 +08:00
TaikoZhongandClaude Fable 5.1 3abe7c2c7b Entry: bake the warm glows as two non-overlapping patches
The four pre-composited patches overlapped (2 and 3 by 31 px, and after the
size fix 0 and 2 as well), and where they overlapped the later patch replaced
the earlier one's glow instead of adding to it, which showed as a vertical dark
band between the lamps.  The glows are now summed onto the backdrop once and
cut into two boxes that do not touch: the left lamp, and the three right-hand
lamps together.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-10 03:30:55 +08:00
TaikoZhong fedbbddf96 Update checksums.sha256 for the changed textures and scripts 2026-09-10 03:30:03 +08:00
TaikoZhongandClaude Fable 5.1 27a73f7c7d Replay the cabinet's add-blended light effects as additive
The exported clips and backdrop movies were drawn source-over everywhere, but the
cabinet places a number of glow layers with its add blend mode: the lantern glows
of the lower backdrops (bg_nomal_a_01..05), the crown's radial burst, the score
rank plate's effect copy, and the full-combo / donderful letter glows.  Drawn
source-over, those textures show up as dark or grey patches.

- movie_export / clip_export record the placement's blend mode (`blend = 8` on a
  backdrop leaf, an 8th row value on a clip leaf; the root placement's mode is
  folded into its group), and bg_anim / clip_player / ending draw such leaves
  with blend = "additive".  Data re-exported; only the blend field changed.
- result_crown: the burst copies draw additively; the crown_loop shine sweep is a
  plain white polygon on the cabinet, so gleam frames 0..2 are white now instead
  of the atlas colour they were exported with.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-10 01:49:19 +08:00
TaikoZhongandClaude Fable 5.1 6895716c6a Entry: give the four warm-glow patches one common size
The engine sizes every frame of a folder texture like frame 0 (source rect and
default x2/y2), so the 177x311 and 233x233 patches were being stretched to
216x311 and their edges showed as boxes around the lamps.  Each patch is now
padded to 233x311 with the untouched backdrop around it; the patch is bg + glow,
so the extra backdrop is invisible at any fade.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-10 01:49:17 +08:00
Yonokid 39a087c048 Update checksums.sha256 2026-09-09 12:07:03 -04:00
Yonokid 00a24fba42 Merge pull request 'Song select: the course mark pops to its decided look once the course is locked in' (#20) from GanYiZhong/YataiDONNijiiro:diff-mark-decide into main
Reviewed-on: Yonokid/YataiDONNijiiro#20
2026-09-09 17:35:33 +02:00
Yonokid 4605490a00 Merge branch 'main' into diff-mark-decide 2026-09-09 17:35:23 +02:00
Yonokid fce323e1aa Merge pull request 'Score rank (粋 / 雅 / 極): in-game badge and result plate' (#19) from GanYiZhong/YataiDONNijiiro:score-rank-display into main
Reviewed-on: Yonokid/YataiDONNijiiro#19
2026-09-09 17:35:14 +02:00
Yonokid 609a3ba629 Merge branch 'main' into score-rank-display 2026-09-09 17:33:26 +02:00
Yonokid 237f209d9e Merge pull request 'Ending banners: replay the original clips (clear / full combo / donderful / fail)' (#18) from GanYiZhong/YataiDONNijiiro:ending-clips into main
Reviewed-on: Yonokid/YataiDONNijiiro#18
2026-09-09 17:25:58 +02:00
Yonokid 7e6a0e9621 Merge pull request 'Entry: draw the mode-select cursor glow under the board' (#17) from GanYiZhong/YataiDONNijiiro:entry-mode-cursor-under into main
Reviewed-on: Yonokid/YataiDONNijiiro#17
2026-09-09 17:25:26 +02:00
Yonokid 470123e020 Merge branch 'main' into entry-mode-cursor-under 2026-09-09 17:22:51 +02:00
Yonokid ba4de747b9 Merge pull request 'Lower backdrops: replay every element of the original movies' (#16) from GanYiZhong/YataiDONNijiiro:lower-bg-anim into main
Reviewed-on: Yonokid/YataiDONNijiiro#16
2026-09-09 17:21:58 +02:00
Yonokid ca498fa09b Merge branch 'main' into lower-bg-anim 2026-09-09 17:20:37 +02:00
Yonokid d0c812d4e8 Merge pull request 'Song select: no credit line, course names at the record's size' (#15) from GanYiZhong/YataiDONNijiiro:songselect-tweaks into main
Reviewed-on: Yonokid/YataiDONNijiiro#15
2026-09-09 17:20:05 +02:00
Yonokid 5f05dd704e Merge branch 'main' into songselect-tweaks 2026-09-09 17:19:13 +02:00
Yonokid d3ea8649fd Merge pull request 'Gauge: centre the soul-max fire where the original puts it' (#14) from GanYiZhong/YataiDONNijiiro:gauge-fire-position into main
Reviewed-on: Yonokid/YataiDONNijiiro#14
2026-09-09 17:19:03 +02:00
Yonokid 80ce6a79b3 Merge branch 'main' into gauge-fire-position 2026-09-09 17:16:28 +02:00
Yonokid 77a6a34291 Merge pull request 'donbg band: replay every element of the original movie' (#11) from GanYiZhong/YataiDONNijiiro:donbg-anim into main
Reviewed-on: Yonokid/YataiDONNijiiro#11
2026-09-09 17:16:17 +02:00
Yonokid 9b2394e5c2 Merge branch 'main' into donbg-anim 2026-09-09 17:15:27 +02:00
Yonokid f91c861f4d Merge pull request 'Result: 2P backdrop is red on the left and cyan on the right' (#13) from GanYiZhong/YataiDONNijiiro:result-2p-colors into main
Reviewed-on: Yonokid/YataiDONNijiiro#13
2026-09-09 17:15:06 +02:00
Yonokid 12830725bf Merge branch 'main' into result-2p-colors 2026-09-09 17:13:27 +02:00
Yonokid f0de1d6d4e Merge pull request 'Roll effect: fly over the lower backdrop along the original paths' (#12) from GanYiZhong/YataiDONNijiiro:renda-lower-bg into main
Reviewed-on: Yonokid/YataiDONNijiiro#12
2026-09-09 17:13:14 +02:00
Yonokid 35dbcf97e9 Merge branch 'main' into renda-lower-bg 2026-09-09 17:12:09 +02:00
Yonokid bd98e1b5e5 Merge branch 'main' into donbg-anim 2026-09-09 17:10:52 +02:00
Yonokid 44cdf7cb2a Merge pull request 'Soul-max crowd: replay the per-group movie instead of a flat overlay' (#10) from GanYiZhong/YataiDONNijiiro:fever-crowd-anim into main
Reviewed-on: Yonokid/YataiDONNijiiro#10
2026-09-09 17:10:35 +02:00
Yonokid 4bfda57078 Merge branch 'main' into fever-crowd-anim 2026-09-09 17:09:06 +02:00
Yonokid dfb5f2615b Merge pull request 'dan doors: tear down outside SONG_SELECT / DAN_SELECT' (#9) from GanYiZhong/YataiDONNijiiro:dan-doors-teardown into main
Reviewed-on: Yonokid/YataiDONNijiiro#9
2026-09-09 17:08:54 +02:00
Yonokid 07529b6112 Merge branch 'main' into dan-doors-teardown 2026-09-09 17:08:05 +02:00
Yonokid 2cbb7e0699 Merge branch 'GanYiZhong-hud-nijiiro-modifiers' 2026-09-09 11:07:43 -04:00
Yonokid 6220beb6f3 Merge pull request 'entry: centre the credit-row text, white outline on the 1P/2P labels' (#7) from GanYiZhong/YataiDONNijiiro:entry-credit-text into main
Reviewed-on: Yonokid/YataiDONNijiiro#7
2026-09-09 17:06:08 +02:00
Yonokid 6c4824e497 Merge pull request 'song select: drop the placeholder NEIRO frame under the return button' (#6) from GanYiZhong/YataiDONNijiiro:diffselect-no-neiro-frame into main
Reviewed-on: Yonokid/YataiDONNijiiro#6
2026-09-09 17:05:55 +02:00
Yonokid 57b5da76fb Merge branch 'main' into diffselect-no-neiro-frame 2026-09-09 17:05:36 +02:00
Yonokid cad8828a53 Merge pull request 'entry: drop the 「つかわない」 caption' (#5) from GanYiZhong/YataiDONNijiiro:entry-no-cancel-caption into main
Reviewed-on: Yonokid/YataiDONNijiiro#5
2026-09-09 17:05:27 +02:00
Yonokid b00fcb0fea Merge branch 'main' into entry-no-cancel-caption 2026-09-09 17:05:06 +02:00
Yonokid bef6b9bd35 Merge branch 'GanYiZhong-fix-gauge-fade' 2026-09-09 11:04:40 -04:00
TaikoZhongandClaude Fable 5.1 5ea1928a51 Song select: the course mark pops to its decided look once the course is locked in
main_diff_mark 'course_decide_start' (frames 35..64): once player:difficulty_decided()
(engine PR #162) the translucent 680x680 mark behind the difficulty board goes opaque
over a white backing, stretching to 1.235x its height and back while a white copy
flashes on top, then holds the 'course_decide' look.  Opaque shapes of mark_course
(course_1..5) and mark_course_white exported to Graphics/song_select/diff_mark_anim.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 16:09:11 +08:00
TaikoZhongandClaude Fable 5.1 dce9b01613 Result: play the score-rank sound with the rank plate
The original plays se_result `scorerank_NN_<seat>` (one sample for every rank)
when the plate appears; shipped as scorerank_{c,l,r} and played when the
ScoreRank state starts, seat chosen like the crown sound.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 15:26:32 +08:00
TaikoZhongandClaude Fable 5.1 dc7dd14b8f Score rank badge: one clip, restarted per rank line
The original only ever plays `in`; the clip then keeps and fades out by itself,
and a new rank line restarts it. Exported as one 162-frame clip instead of the
in/out pair, so the plate fades out after its keep span as on the cabinet.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 15:12:23 +08:00
TaikoZhongandClaude Fable 5.1 03f811bf2e Soul-max crowd: step at the song's beat like the original
The original re-times this movie to the song (the same frame sync the dancers
use): the 40-frame bob is one beat, so 60 fps only at 90 BPM.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 15:12:14 +08:00
TaikoZhongandClaude Fable 5.1 19b5942247 Score rank (粋 / 雅 / 極): in-game badge and result plate
- In game: the rank plate slides in at the player panel's top-left as the score
  crosses each rank line (500k white, 600k bronze, 700k silver, 800k gold,
  900k pink, 950k purple, 1M rainbow), swapping through the out/in pair on the
  next line. Uses the engine's Background:handle_score hook.
- Result: a ScoreRank state between the score count-up and the crown, playing
  the original's plate clip (極 with its own burst) under the score box.
- Song select already draws the chips from the stored rank.
Clips exported from the original with the rank plates as swappable shapes;
Scripts/game/clip_player.lua is the shared frame player.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 14:44:37 +08:00
TaikoZhongandClaude Fable 5.1 216aa7c995 Ending banners: replay the original clips (clear / full combo / donderful / fail)
Uses the engine's new Background:handle_ending / draw_ending hook. The four
ending clips are exported frame by frame (Scripts/game/ending_anim, textures
under game/ending_<kind>_anim) and replayed on the lane at 60 fps: the banner
text reveal, the fans, the two dancers and the confetti all move as in the
original, then loop. Without the engine hook the skin's static plates still
draw as before.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 14:07:48 +08:00
TaikoZhongandClaude Fable 5.1 f316009f9d Entry: draw the mode-select cursor glow under the board
The original stacks the cursor glow below the board, so the characters that
lean out of the board stand in front of it; ours drew the glow on top and
covered them.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 13:46:32 +08:00
TaikoZhongandClaude Fable 5.1 c2159b0562 Soul-max crowd: step at 60 Hz
Checked against the original: the crowd bobs at half the speed the 120 Hz
step gave it.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 13:37:18 +08:00
Yonokid bd07a1fb83 Merge pull request 'Enable gauge_cell_fade_in' (#3) from GanYiZhong/YataiDONNijiiro:sco-gauge-cell-fade-in into main
Reviewed-on: Yonokid/YataiDONNijiiro#3
2026-09-09 06:32:40 +02:00
Yonokid e8022dc6e2 Merge branch 'main' into sco-gauge-cell-fade-in 2026-09-09 06:32:29 +02:00
TaikoZhongandClaude Fable 5.1 490b5120b5 Lower backdrops: replay every element of the original movies
The five normal and three cleared backdrops were flat plates plus a few hand
rebuilt effects, so the koi, the treasure ships, the lantern glow and the
festival stalls never moved as they do in the original. Each movie is now
exported per shape instance with its own loop (bg_data/bg_anim/<name>.lua,
textures under background/bga_<name>) and replayed by bg_objects/bg_anim.lua at
60 fps on the lower half of the screen. bg_normal.lua and bg_fever.lua use it
when the data exists and keep their old drawing as the fallback; the cleared
backdrop's rise/fall wipe is unchanged.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 12:28:29 +08:00
Yonokid 7ea95bfcbd Merge pull request 'Enable combo_color_tiers (silver 50+, gold 100+)' (#2) from GanYiZhong/YataiDONNijiiro:sco-combo-color-tiers into main
Reviewed-on: Yonokid/YataiDONNijiiro#2
2026-09-09 06:23:22 +02:00
TaikoZhongandClaude Fable 5.1 9bfd548b83 Song select: no credit line, course names at the record's size
The cabinet's song select shows no COINS / FREE PLAY line (RESULT keeps it),
and the course names on the difficulty cards are drawn at the record's size 34
instead of the 28 an earlier crop estimate picked.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 12:19:21 +08:00
TaikoZhongandClaude Fable 5.1 f32efc317a Gauge: centre the soul-max fire where the original puts it
The fire sat 24 px right and 52 px above the 魂 mark's centre; the original
places it 43 px right and 43 px above. Anchors moved accordingly for both lanes.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 12:11:57 +08:00
TaikoZhongandClaude Fable 5.1 e592911f90 donbg band: map shape characters to their real geometry records
A shape character can own more than one geometry record and records exist for
characters no frame places, so ranking the character id among the placed
shapes shifted textures after the first such case: band 04's cleared tile came
out 408 px wide with gaps and every later shape drew the wrong art (a temari
where a cloud belongs). The exporter now reads the character-to-record map from
the movie and composites multi-record characters into one texture.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 12:02:01 +08:00
TaikoZhongandClaude Fable 5.1 eab11ebe85 Result: 2P backdrop is red on the left and cyan on the right
The double-play result plate was baked from the wrong atlas layer, so it came
out orange / teal with the header band burnt in. Rebuilt from the original's
two sky halves (the left one placed mirrored) and the header band is now drawn
by the layer code, the same way the 1P backdrop draws it.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 12:01:49 +08:00
TaikoZhongandClaude Fable 5.1 4dc7387e67 Roll effect: 60 Hz and a pool of ten
Checked against the original: the pieces cross at half the speed the 120 Hz
step gave them, and only about ten are ever live -- the oldest is replaced as
soon as an eleventh starts.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 11:35:53 +08:00
TaikoZhongandClaude Fable 5.1 9aa49376b3 donbg band: back to 60 Hz
Checked against the original: the band runs at half the speed the 120 Hz step
gave it. Only the soul-max crowd steps at 120 Hz.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 11:35:47 +08:00
TaikoZhongandClaude Fable 5.1 b878383a11 Roll effect: fly over the lower backdrop along the original paths
The birds / shuriken / arrows spawned in the top-left corner and swept across
the top band. The original spawns them over the lower backdrop (x 6..1100,
y 540..1020), behind the dancers, and each movie has its own path: birds and
arrows rise to the right, shuriken fly level and spin. Replayed at 120 Hz for
120 frames, same 25-slot pool as before.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 11:26:55 +08:00
TaikoZhongandClaude Fable 5.1 24de76ba42 donbg band: export the cleared-state group with its real alphas
The root timeline parks the cleared-state group at alpha 0 until the gauge
clears, so exporting through the root left every cleared band invisible and the
not-cleared art stayed up after クリア. Each state group is now exported as its
own root and offset by its placement; all twelve bands carry both states.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 11:11:57 +08:00
TaikoZhongandClaude Fable 5.1 99e21ec61f donbg band: step the movie at 120 Hz like the original
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 11:05:14 +08:00
TaikoZhongandClaude Fable 5.1 3b074b5677 Soul-max crowd: step at 120 Hz and paint it over the band
The original advances the movie at 120 Hz, so the bob ran at half speed, and it
paints the crowd after the bottom band, not under it.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 11:05:07 +08:00
TaikoZhongandClaude Fable 5.1 a906496e28 Soul-max crowd: draw from the two crowds the original actually uses
The original's random pool only holds fever_effect1 and fever_effect2;
fever_effect0 is a single figure parked off-screen, so picking it showed an
empty crowd at 魂 max. Drop it and pick from the two real crowds.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 10:55:21 +08:00
TaikoZhongandClaude Fable 5.1 b716e1389a donbg band: replay every element of the original movie
The band behind the player used to be a scrolling tile plus a few static plates,
so the squids, waves, fans, fish and birds never moved the way they do in the
original. Each of the twelve bands (six movies x 1P/2P) is now data-driven: one
texture per shape (background/donbga_NN_Mp) and, per shape instance, the period
of its own loop with per-frame position/scale/rotation/alpha
(bg_data/donbg_anim/a_NN_Mp.lua); flipbook frames carry a separate presence mask so
the fish's arc and its frame swap keep their own periods. donbg/anim_player.lua
replays all of it on one 60 fps clock; base.lua uses it when the data exists and
keeps the old layer lists as the fallback (collab bands are unchanged).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 10:12:43 +08:00
TaikoZhongandClaude Fable 5.1 5bf3945199 Soul-max crowd: replay the per-group movie instead of a flat overlay
The 魂 max crowd was two flattened PNGs, so every figure sat at one fixed
position, the turtle/shiba groups lost their depth order, and nothing moved.
The crowd is now data-driven: one texture per crowd group
(background/fevera_N) plus a per-frame display list
(bg_data/fever_anim/f_N.lua) covering the rise, the loop and the fall, replayed
by bg_objects/fever_anim.lua at 60 fps. Every group bobs and squashes on its
own phase and layers exactly as authored; the base of the crowd lands on the
band. Three crowds are shipped; the old flat overlays stay as a fallback for
skins without the data.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 09:48:44 +08:00
TaikoZhongandClaude Fable 5.1 add1d65ef1 dan doors: tear the rig down when the screen is not SONG_SELECT/DAN_SELECT
Backing out of DAN_SELECT straight to TITLE skipped the song-select teardown,
so the shut doors stayed painted over the title screen.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 08:48:57 +08:00
TaikoZhongandClaude Fable 5.1 d4c46fb748 song select: per-value speed badges in the option panel
The はやさ row showed the same badge for every value; use the cabinet's
one-badge-per-speed set (x1.1 .. x1.9, x2, x2.5, x3, x3.5, x4).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 08:30:29 +08:00
TaikoZhongandClaude Fable 5.1 f916e8df09 game HUD: cabinet option badges on the 3x2 slot grid
The in-game modifier badges were inherited from the base skin (2x2, three
coarse speed tiers). Ship the cabinet badge art (one per speed x1.1..x4,
doron, abekobe, kimagure, detarame) and declare the cabinet slot grid
(3 columns x 2 rows, 44 px pitch, first slot at 170,77) as mod_badge_grid.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 07:34:58 +08:00
TaikoZhongandClaude Fable 5.1 9eee7f778b entry: centre the credit-row text and give the 1P/2P labels their white outline
The 1人プレイ / 2人プレイ labels and the 太鼓をたたいてスタート! prompt sat about
10 px above the middle of their yellow pills; the labels also lacked the
cabinet's white outline (they were drawn black on black).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 06:25:28 +08:00
TaikoZhongandClaude Fable 5.1 b6f1621e21 gauge: draw the fill on the cabinet's 50-cell / 21 px grid
The gauge art (border/overlay separators, クリア box, 魂) is a 50-cell, 21 px
grid from x=738, but the fill pieces were 12 px wide and the engine stepped
in 87 units, so the fill edge landed mid-cell ("超過但不到一格"). Declare
gauge_cells = 50 (engine reads it via skin_entry) and widen every fill
piece to one 21 px cell; the fade/transition pieces are anchored on the
cell they belong to and lined up with the bar rows (1P -34 / 2P -91).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 04:46:42 +08:00
TaikoZhongandClaude Fable 5.1 721cc85abe song select: drop the placeholder NEIRO frame under the return button
The course-select board drew a faint 80 px square at (440, 602) as a stand-in
for a separate NEIRO slot; the cabinet has no such element and it read as a
stray popup.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 02:05:53 +08:00
TaikoZhongandClaude Fable 5.1 8f25fb6417 entry: drop the 「つかわない」 caption
The cabinet's entry screen has no such caption; the cancel side is simply
the un-armed state, so the label sat as stray text under the prompts.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-08 23:04:54 +08:00
TaikoZhongandClaude Fable 5.1 1ec3bac4c0 Enable gauge_cell_fade_in (new gauge cell fades in instead of flashing)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-08 21:22:41 +08:00
TaikoZhongandClaude Fable 5.1 3e9ceb585e gauge: align the cell fade-in sprite with the bar
1p/2p_bar_fade was a 24 px (two-cell) sprite drawn half a cell left of the
new cell and 3 px below the bar (4 px for 2P), so gaining a cell looked like
a half-cell bump. Crop it to one cell (12 px), anchor it on the new cell and
line its body up with the bar rows. Gauge frame position is unchanged.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-08 20:29:19 +08:00
TaikoZhongandClaude Fable 5.1 7ffcab7039 Enable combo_color_tiers (silver 50+, gold 100+)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-08 17:02:04 +08:00
Yonokid 2e39300ccc fix slop graphic 2026-09-04 15:34:45 -04:00
Yonokid e0c0879f9e minor fixes 2026-09-04 13:20:24 -04:00
Yonokid aa293a0ef6 compress videos 2026-09-04 11:44:33 -04:00
Yonokid acdd94cb31 enable dan folders in song select 2026-09-02 16:15:22 -04:00
Yonokid e723f5918e Update checksums.sha256 2026-09-02 16:07:06 -04:00
Yonokid 0ffd51af56 delete settings page 2026-09-02 15:34:24 -04:00
Yonokid 65841427cd update checksums 2026-09-02 14:51:46 -04:00
Yonokid da2c8eb19b first commit 2026-09-02 14:25:04 -04:00
3147 changed files with 13041 additions and 45701 deletions

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*.mp4 filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text
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