YataiDON14
4:3, 960×720 YataiDON child skin (parent: PyTaikoGreen), a hybrid of two local child skins. Generated. Do not edit files here by hand: edit the source skin, then rebuild.
| part | source | how |
|---|---|---|
boot/loading (Graphics/loading, loading_progress_bar) |
YataiDONNantoka | ×1.5 |
| title / attract, entry (main menu / mode select), song select, settings, dan select, dan result, game over | YataiDONJuuyon | copied verbatim (already 960×720) |
song transition ("進場": Graphics/global/rainbow_transition, Scripts/global/transition.lua, global animation ids 0–5) |
YataiDONNantoka | ×1.5 |
enso (Graphics/game, Graphics/background, Scripts/game, Scripts/background), which also covers dan and practice gameplay |
YataiDONNantoka | ×1.5 |
result (Graphics/result, Scripts/result) |
YataiDONNantoka | ×1.5 |
sounds: entry/title/song_select/settings + top-level don.wav/ka.wav (menu drums) |
Juuyon | verbatim |
| sounds: game, result, hit_sounds | Nantoka | verbatim |
| Videos, LICENSE-juuyon.txt | Juuyon | verbatim |
"×1.5" means every PNG is LANCZOS-upscaled to round(w*1.5) × round(h*1.5), and all
geometry is multiplied by 1.5:
- texture.json:
x, y, x2, y2.cropis scaled too, but only when the PNG it cuts from was upscaled with it. - animation.json:
total_distance, start_position, waypoint. - skin_config:
x, y, width, height, font_size.
Durations, frame counts, alpha, sizes-as-ratios, outline, game_gauge_cells (a count) and
game_gogo_fire_fade (a flag) are left as they are.
Lua scripts are copied verbatim. Nantoka's Lua is written in 640×480 coordinates, so its
Lua-drawn parts are misplaced until those scripts become resolution-independent
(K = screen_width / 640).
Shared-folder conflicts (resolved in the builder)
Graphics/global/overlaycomes from Juuyon, which hides the allnet indicator. Nantoka's version drew it at the bottom right.Graphics/global/animation.json: ids 0–5 (rainbow/transition, song text fade, result shutter) are Nantoka's ×1.5. All other ids come from the parent ×0.75, which is what Juuyon already gets by fallback.Graphics/background/footercomes from Juuyon, becausesettings.cppdraws it. Every other background subset is Nantoka's. Juuyon'sbackground/rendaand enso backgrounds are dropped.Scripts/global:transition.luaandresult_transition.luaare Nantoka's.timer.lua(song select) is Juuyon's.Sounds:hit_sounds/is Nantoka's (in-game drum). The top-leveldon.wav/ka.wav(menu drum) are Juuyon's.skin_config.json:screenis Juuyon's, except that the enso/result options (delay_score_addition,dan_game_rank_plate,combo_color_tiers,gauge_cell_fade_in) are Nantoka's. The per-key owner table isKEY_OWNERin the builder. A game key that only Juuyon defines (game_branch_indicator_y_offset) is dropped, so it falls back to the parent (×0.75, the same as Nantoka's own fallback ×0.5 scaled by 1.5).- Patch applied to this copy only: Juuyon's
song_select.luadraw_selectorsets the Lua globalNK_SELECTED_DIFF, which Nantoka's transition iris reads for its per-course colour.
Rebuild
python D:/YataiDON_agents/yd14/build_yd14.py # wipes and regenerates this folder
python D:/YataiDON_agents/yd14/build_yd14.py --no-cache # also re-upscales every PNG
A new skin_config key in either source stops the build until it gets an owner in KEY_OWNER.
Credits: juu-yon art (太鼓さん十四, MIT, see LICENSE-juuyon.txt) via YataiDONJuuyon; taikonantoka theme art via YataiDONNantoka. Local only.