zh in this skin is Simplified Chinese (the entry titles already were: 节奏游戏, 练习游戏, 装扮), but most other zh strings were Traditional (可選擇喜愛的歌曲、難度遊玩哦, 簡單/困難, 未通關優先, 本次挑戰不會被記錄 …) and a few were mixed (游戏設定).
Every zh string in skin_config.json and the Lua scripts is converted Traditional → Simplified with OpenCC's TSPhrases + TSCharacters tables (裏 is kept for 裏魔王). Where the cabinet wordlist has its own Simplified row it is used instead of a mechanical conversion: sort window 根据难度选择 / 难度 / ★的个数 / 排序.
dan_exam_text_more / _less / _gauge / _gauge_less were Japanese-only; they gain en / zh / ko (%s or more, under %s, %s%% or more …).
dan_info.lua 魂ゲージ + %以上, and the N曲 song-limit label in song_select.lua / allnet_indicator.lua, follow the interface language (cabinet wordlist clear_theme_soul_gauge = Soul Gauge / 魂槽 / 클리어 게이지, sort_window_songs = Songs / 首 / 곡). Japanese output is unchanged.
`zh` in this skin is Simplified Chinese (the entry titles already were: 节奏游戏, 练习游戏, 装扮), but most other zh strings were Traditional (可選擇喜愛的歌曲、難度遊玩哦, 簡單/困難, 未通關優先, 本次挑戰不會被記錄 …) and a few were mixed (游戏設定).
- Every zh string in `skin_config.json` and the Lua scripts is converted Traditional → Simplified with OpenCC's TSPhrases + TSCharacters tables (裏 is kept for 裏魔王). Where the cabinet wordlist has its own Simplified row it is used instead of a mechanical conversion: sort window 根据难度选择 / 难度 / ★的个数 / 排序.
- `dan_exam_text_more / _less / _gauge / _gauge_less` were Japanese-only; they gain en / zh / ko (`%s or more`, `under %s`, `%s%% or more` …).
- `dan_info.lua` 魂ゲージ + %以上, and the `N曲` song-limit label in `song_select.lua` / `allnet_indicator.lua`, follow the interface language (cabinet wordlist `clear_theme_soul_gauge` = Soul Gauge / 魂槽 / 클리어 게이지, `sort_window_songs` = Songs / 首 / 곡). Japanese output is unchanged.
checksums.sha256 not included.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
- every zh string in skin_config.json and the Lua scripts converted Traditional ->
Simplified (OpenCC TSPhrases + TSCharacters; 裏 kept for 裏魔王); the sort window
uses the cabinet's own Simplified rows (根据难度选择 / ★的个数 / 排序)
- dan_exam_text_more/less/gauge/gauge_less gain en / zh / ko
- dan_info 魂ゲージ + %以上 and the N曲 song limit follow the interface language
(cabinet wordlist: clear_theme_soul_gauge, sort_window_songs)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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zhin this skin is Simplified Chinese (the entry titles already were: 节奏游戏, 练习游戏, 装扮), but most other zh strings were Traditional (可選擇喜愛的歌曲、難度遊玩哦, 簡單/困難, 未通關優先, 本次挑戰不會被記錄 …) and a few were mixed (游戏設定).skin_config.jsonand the Lua scripts is converted Traditional → Simplified with OpenCC's TSPhrases + TSCharacters tables (裏 is kept for 裏魔王). Where the cabinet wordlist has its own Simplified row it is used instead of a mechanical conversion: sort window 根据难度选择 / 难度 / ★的个数 / 排序.dan_exam_text_more / _less / _gauge / _gauge_lesswere Japanese-only; they gain en / zh / ko (%s or more,under %s,%s%% or more…).dan_info.lua魂ゲージ + %以上, and theN曲song-limit label insong_select.lua/allnet_indicator.lua, follow the interface language (cabinet wordlistclear_theme_soul_gauge= Soul Gauge / 魂槽 / 클리어 게이지,sort_window_songs= Songs / 首 / 곡). Japanese output is unchanged.checksums.sha256 not included.
🤖 Generated with Claude Code