The double-play result plate was baked from the wrong atlas layer, so it came out orange / teal with the header band burnt in. background_2p.png is rebuilt from the original's two sky halves (red half placed mirrored on the left, cyan half on the right), and result_bg_layers.lua now draws the header band over it, the same way the 1P backdrop does.
The double-play result plate was baked from the wrong atlas layer, so it came out orange / teal with the header band burnt in. `background_2p.png` is rebuilt from the original's two sky halves (red half placed mirrored on the left, cyan half on the right), and `result_bg_layers.lua` now draws the header band over it, the same way the 1P backdrop does.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
The double-play result plate was baked from the wrong atlas layer, so it came
out orange / teal with the header band burnt in. Rebuilt from the original's
two sky halves (the left one placed mirrored) and the header band is now drawn
by the layer code, the same way the 1P backdrop draws it.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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The double-play result plate was baked from the wrong atlas layer, so it came out orange / teal with the header band burnt in.
background_2p.pngis rebuilt from the original's two sky halves (red half placed mirrored on the left, cyan half on the right), andresult_bg_layers.luanow draws the header band over it, the same way the 1P backdrop does.🤖 Generated with Claude Code