Result: 2P backdrop is red on the left and cyan on the right #13
No files matched your search
Binary file not shown.
|
Before Width: | Height: | Size: 481 KiB After Width: | Height: | Size: 392 KiB |
@@ -61,8 +61,11 @@ function ResultBgLayers.new(player_num)
|
||||
|
||||
if self.two_player then
|
||||
-- The arcade 2P backdrop (main_mc "2p" -> bg_2p, MC 10) is two static sky halves with no
|
||||
-- clouds and no Fuji, so it stays a single baked plate.
|
||||
self.t_bg = tex.load_texture("result/background/background_2p")
|
||||
-- clouds and no Fuji, so it stays a single baked plate: the red half (shape 3, placed
|
||||
-- mirrored) on the left and the cyan half (shape 1) on the right. The header band is
|
||||
-- the same one the 1P layers draw, so it is drawn here too instead of being baked in.
|
||||
self.t_bg = tex.load_texture("result/background/background_2p")
|
||||
self.t_header = tex.load_texture("result/background/bg_header")
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -172,6 +175,7 @@ function ResultBgLayers:draw(fade, clear)
|
||||
|
||||
if self.two_player then
|
||||
if self.t_bg then tex.draw_texture(self.t_bg, { fade = fade }) end
|
||||
if self.t_header then tex.draw_texture(self.t_header, { fade = fade }) end
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
Reference in new issue
Block a user