Game HUD: song title y 58 → 68. The cabinet's title field (song_info.nulmsong_name: box y 0..98, 54 pt, border 6.5, text vertically centred then inset by the border) puts the ink centre near y 56; the engine anchors the text object's box, whose ink sits ~12 px above its centre.
**Game HUD: song title y 58 → 68.** The cabinet's title field (`song_info.nulm` `song_name`: box y 0..98, 54 pt, border 6.5, text vertically centred then inset by the border) puts the ink centre near y 56; the engine anchors the text object's box, whose ink sits ~12 px above its centre.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Skipping the score count-up forced the rank to 0, so the 粋 / 雅 / 極 plate never
appeared (and its sound never played) on a skipped result. The cabinet lands a
skip on the end pose (ScoreBase StartScoreRankDisplay GotoAndStop("end")): the
plate shows at once on its last frame, no sound, no state hold; a plate that is
mid-animation when the skip comes jumps to its end likewise.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
song_info y 58 -> 68: the cabinet's title field (y 0..98, 54 pt, border 6.5,
text vertically centred then inset by the border) puts the ink centre near
y 56; the engine anchors the text object's box, whose ink sits ~12 px above
its centre.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
GanYiZhong
changed title from Result: rank plate on a skipped count-up; game HUD title on the cabinet line to Game HUD: song title on the cabinet line2026-09-10 19:47:29 +02:00
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Game HUD: song title y 58 → 68. The cabinet's title field (
song_info.nulmsong_name: box y 0..98, 54 pt, border 6.5, text vertically centred then inset by the border) puts the ink centre near y 56; the engine anchors the text object's box, whose ink sits ~12 px above its centre.🤖 Generated with Claude Code
Skipping the score count-up forced the rank to 0, so the 粋 / 雅 / 極 plate never appeared (and its sound never played) on a skipped result. The cabinet lands a skip on the end pose (ScoreBase StartScoreRankDisplay GotoAndStop("end")): the plate shows at once on its last frame, no sound, no state hold; a plate that is mid-animation when the skip comes jumps to its end likewise. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>no false false
Result: rank plate on a skipped count-up; game HUD title on the cabinet lineto Game HUD: song title on the cabinet linePull request closed