Companion to the engine PR Yonokid/YataiDON#168 (dan gauge drawn from game/gauge_dan again, one bar-texture-width per cell).
The dan gauge fill pieces were 12 px wide at x 726 while the border's cell grid is 50 x 21 px from x 738; the bar pieces become one 21 px cell wide at 738 so the engine's per-cell stretch lands on the grid, and the 32 px gauge-up glow is centred on its cell (733).
Companion to the engine PR Yonokid/YataiDON#168 (dan gauge drawn from `game/gauge_dan` again, one bar-texture-width per cell).
The dan gauge fill pieces were 12 px wide at x 726 while the border's cell grid is 50 x 21 px from x 738; the bar pieces become one 21 px cell wide at 738 so the engine's per-cell stretch lands on the grid, and the 32 px gauge-up glow is centred on its cell (733).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
The dan gauge fill pieces were 12 px wide at x 726 while the border's cell
grid is 50 x 21 px from x 738; make the bar one cell wide at 738 so the
engine's per-cell stretch lands on the grid, and centre the 32 px gauge-up
glow on its cell (733).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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Companion to the engine PR Yonokid/YataiDON#168 (dan gauge drawn from
game/gauge_danagain, one bar-texture-width per cell).The dan gauge fill pieces were 12 px wide at x 726 while the border's cell grid is 50 x 21 px from x 738; the bar pieces become one 21 px cell wide at 738 so the engine's per-cell stretch lands on the grid, and the 32 px gauge-up glow is centred on its cell (733).
🤖 Generated with Claude Code
8af98a2e72tof93a063a4a