Lua: every user-visible string comes from skin_config (tex.skin_text) #35
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@@ -1002,13 +1002,6 @@
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"x": 1282.19,
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"y": -167.83
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},
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"entry_dan": {
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"text": {
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"ja": "段位道場",
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"en": "Dan-i Dojo",
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"zh": "段位道场"
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}
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},
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"entry_game_comment_1": {
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"text": {
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"ja": "すきな曲や、むずかしさを",
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@@ -1065,21 +1058,21 @@
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"zh": "不到最后难分胜负的对战吧!"
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}
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},
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"entry_dan_comment_1": {
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"mode_dan_comment_1": {
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"text": {
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"ja": "3曲連続して演奏しながら、",
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"en": "Play three songs in a row",
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"zh": "连续演奏3首指定曲"
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}
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},
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"entry_dan_comment_2": {
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"mode_dan_comment_2": {
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"text": {
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"ja": "お題の合格を目指そう!",
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"en": "and aim to clear the task!",
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"zh": "并达成题目的合格条件吧!"
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}
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},
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"entry_dan_comment_3": {
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"mode_dan_comment_3": {
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"text": {
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"ja": "合格すると腕前が認定されるよ!",
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"en": "Your skills will be rewarded!",
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@@ -1177,5 +1170,12 @@
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"en": "演奏スキップON",
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"zh": "演奏スキップON"
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}
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},
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"mode_dan": {
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"text": {
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"ja": "段位道場",
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"en": "Dan-i Dojo",
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"zh": "段位道场"
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}
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}
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}
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@@ -87,8 +87,8 @@ local MODES = {
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-- mode_select_comment_dani (three lines; every other board here has two).
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dan = {
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frame = 6, outline = {76, 60, 151, 255},
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title_key = "entry_dan",
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comment_keys = { "entry_dan_comment_1", "entry_dan_comment_2", "entry_dan_comment_3" },
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title_key = "mode_dan",
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comment_keys = { "mode_dan_comment_1", "mode_dan_comment_2", "mode_dan_comment_3" },
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},
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-- ROUND 83: ゲーム設定 has no cabinet counterpart and was wearing 段位道場's board
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-- (dani, frames 6/7) since ROUND 6. Moved onto `aprilfool`, baked as frames 9/10 by
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