entry: drop the pinned entry animations #49

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GanYiZhong merged 1 commits from GanYiZhong/YataiDONNijiiro:revert/entry-animation into main 2026-10-13 05:30:09 +02:00
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Reverts #46.

The engine now plays the 3D DON_ENTRY_IN/DON_ENTRY_LOOP animations on the entry screen (a62cfba), and the parent's updated entry/animation.json is tuned for them. The copy pinned in #46 puts Don about 190px too low, half hidden behind the nameplate. With the inherited file he stands on the nameplate again (checked in-game after side select).

🤖 Generated with Claude Code

Reverts #46. The engine now plays the 3D `DON_ENTRY_IN`/`DON_ENTRY_LOOP` animations on the entry screen (a62cfba), and the parent's updated `entry/animation.json` is tuned for them. The copy pinned in #46 puts Don about 190px too low, half hidden behind the nameplate. With the inherited file he stands on the nameplate again (checked in-game after side select). 🤖 Generated with [Claude Code](https://claude.com/claude-code)
GanYiZhong added 1 commit 2026-10-13 05:05:55 +02:00
The engine now plays the 3D DON_ENTRY_IN/LOOP animations on the entry
screen, and the parent's animation.json is tuned for them. The pinned
copy puts Don ~190px too low, half behind the nameplate; with the
inherited file he stands on it again.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
GanYiZhong merged commit 3b312e61f4 into main 2026-10-13 05:30:09 +02:00
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Reference: Yonokid/YataiDONNijiiro#49