The engine now plays the 3D DON_ENTRY_IN/DON_ENTRY_LOOP animations on the entry screen (a62cfba), and the parent's updated entry/animation.json is tuned for them. The copy pinned in #46 puts Don about 190px too low, half hidden behind the nameplate. With the inherited file he stands on the nameplate again (checked in-game after side select).
Reverts #46.
The engine now plays the 3D `DON_ENTRY_IN`/`DON_ENTRY_LOOP` animations on the entry screen (a62cfba), and the parent's updated `entry/animation.json` is tuned for them. The copy pinned in #46 puts Don about 190px too low, half hidden behind the nameplate. With the inherited file he stands on the nameplate again (checked in-game after side select).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
The engine now plays the 3D DON_ENTRY_IN/LOOP animations on the entry
screen, and the parent's animation.json is tuned for them. The pinned
copy puts Don ~190px too low, half behind the nameplate; with the
inherited file he stands on it again.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Reverts #46.
The engine now plays the 3D
DON_ENTRY_IN/DON_ENTRY_LOOPanimations on the entry screen (a62cfba), and the parent's updatedentry/animation.jsonis tuned for them. The copy pinned in #46 puts Don about 190px too low, half hidden behind the nameplate. With the inherited file he stands on the nameplate again (checked in-game after side select).🤖 Generated with Claude Code