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Author SHA1 Message Date
TaikoZhongandClaude Opus 5.5 62d9444d90 Big-note judgment rings and rays
Hitting a big note now draws the outer ring flipbook and the ray rings
(engine animation ids 68-74 with hit_effect/outer_effect_good and
outer_effect_ok at the big outer ring's spot). The ids 68, 70 and 71
held animations nothing used any more; they now hold the big-judgment
ones.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 00:46:12 +08:00
Yonokid 6026caf4cb disable new features 2026-11-04 19:53:47 -05:00
TaikoZhongandClaude Opus 5.5 9a754e23d8 Update checksums.sha256
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-03 03:44:32 +08:00
GanYiZhong 09da9166b9 Merge pull request 'Background: require a collab's script the first time a song uses it' (#85) from GanYiZhong/YataiDONNijiiro:perf/lazy-collab-backgrounds into main 2026-11-02 20:44:00 +01:00
TaikoZhongandClaude Opus 5.5 8ffea9a18e Background: require a collab's script the first time a song uses it
Requiring all 37 when background.lua loaded took 250-300 ms of the first game load.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-03 03:43:05 +08:00
Yonokid 8e82171e28 Update checksums.sha256 2026-11-02 08:35:57 -05:00
TaikoZhong b9101960de Update checksums.sha256 2026-11-02 15:46:15 +08:00
GanYiZhong bbd6724c27 Merge pull request 'Song select: no parent ura switch overlay' (#84) from GanYiZhong/YataiDONNijiiro:fix/no-green-ura-switch into main 2026-11-02 08:45:53 +01:00
TaikoZhongandClaude Opus 5.5 1fc1fe5b54 Song select: no parent ura switch overlay
The blank ura_switch frames were removed (f37375e), so the engine's ura switch
overlay fell back to the parent skin's art over the difficulty board. Nijiiro
plays its own oni/ura change on the board, so the overlay now draws nothing.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 15:45:22 +08:00
TaikoZhong 4828bb777a Update checksums.sha256 2026-11-02 14:43:02 +08:00
GanYiZhong 9d365f7ceb Merge pull request 'Tutorial: crisp wave rows' (#83) from GanYiZhong/YataiDONNijiiro:fix/tutorial-wave-crisp into main 2026-11-02 07:42:44 +01:00
TaikoZhongandClaude Opus 5.5 68e07f3c22 Tutorial: crisp wave rows
- Pixels tinted by the green filler take the nearest clean pixel's colour and
  keep their own coverage (the neighbourhood average smeared the joints)
- The background layers are drawn at whole pixels: between pixels, filtering
  softened them and darkened their edges

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 14:42:02 +08:00
TaikoZhong 4acb5411c7 Update checksums.sha256 2026-11-02 14:22:58 +08:00
GanYiZhong b8dcef4fe0 Merge pull request 'Tutorial: fill the wave rows' joints' (#82) from GanYiZhong/YataiDONNijiiro:fix/tutorial-wave-joints into main 2026-11-02 07:22:37 +01:00
TaikoZhongandClaude Opus 5.5 32aa418dc5 Tutorial: fill the wave rows' joints
The green filler pixels were cut out, leaving small holes where the fans
meet; they are now repainted from the neighbouring colours.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 14:22:00 +08:00
TaikoZhong 8d7218769e Update checksums.sha256 2026-11-02 13:33:37 +08:00
GanYiZhong be5df5662c Merge pull request 'Song select: a howto board for the tutorial folder' (#81) from GanYiZhong/YataiDONNijiiro:feat/howto-box into main 2026-11-02 06:33:02 +01:00
GanYiZhong cd577573ba Merge pull request 'Tutorial: Chinese captions, narration, background and sounds' (#80) from GanYiZhong/YataiDONNijiiro:feat/tutorial into main 2026-11-02 06:32:51 +01:00
TaikoZhongandClaude Opus 5.5 ef06a424e4 Song select: a howto board for the tutorial folder
The tutorial folder (GENRE:TUTORIAL) uses the recent board's colours with its
own characters (box_chara frame 10).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 13:31:14 +08:00
TaikoZhongandClaude Opus 5.5 e3e2ef9903 Tutorial: Chinese captions, narration, background and sounds
- Japanese narration in scene order, Chinese (zh) captions, skip and clear text
- New tutorial background: pattern, mountains, clouds and four wave rows on
  their own scroll/bob timelines, still floor
- Tutorial music and sound effects (side hit, balloon, clear, burn)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 13:30:48 +08:00
TaikoZhongandClaude Opus 5.5 5edb380f2a Update checksums.sha256
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 10:11:05 +08:00
GanYiZhong eed50218de Merge pull request 'GOGO fireworks: arcade placement and fan-out' (#79) from GanYiZhong/YataiDONNijiiro:fix/gogo-explosion into main 2026-11-02 03:10:44 +01:00
TaikoZhongandClaude Opus 5.5 bcb986f401 GOGO fireworks: arcade placement and fan-out
The six gogo_time/explosion fountains used the arcade's splash positions
as absolute screen coordinates. Those positions are relative to the lane
(+276), so the fountains stood 657 px too high and covered the lane. They
are now centred where the arcade puts them, rising from the bottom of the
screen, and game_gogo_explosion_tilt fans them out by the arcade's angles
(+-5.89 / +-11.78 deg, the outer pairs mirrored).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 10:08:11 +08:00
TaikoZhongandClaude Opus 5.5 20dc837442 Update checksums.sha256
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 09:46:11 +08:00
GanYiZhong 930160395a Merge pull request 'Loading transition: glow without additive blend, curtains open on the game' (#78) from GanYiZhong/YataiDONNijiiro:fix/loading-transition into main 2026-11-02 02:45:36 +01:00
TaikoZhongandClaude Opus 5.5 fcfdeffaac Loading transition: glow without additive blend, curtains open on the game
- The bottom glow was drawn from the black-backed atlas region meant for
  additive blending; with blend gone it darkened the lower half of the
  screen. It now uses rainbow_glow.png, the same gradient with its
  brightness as alpha.
- The game-side scene reported finished after FADE_OUT_MS (133 ms), so it
  cut to the game while the rainbow still covered the screen. It now runs
  the whole scene so the curtains open (frames 79..109).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 09:42:59 +08:00
Yonokid effc4b5eca add tutorial 2026-11-01 13:45:51 -05:00
Yonokid 5e9cc0ecaa Update checksums.sha256 2026-10-21 22:41:29 -04:00
Yonokid e93b252b98 remove additive blending 2026-10-21 22:15:51 -04:00
Yonokid 6c84dea44c Merge pull request 'Result crown: shine sweep per crown colour' (#74) from GanYiZhong/YataiDONNijiiro:feat/crown-shine into main
Reviewed-on: Yonokid/YataiDONNijiiro#74
2026-10-21 06:04:34 +02:00
Yonokid 103ac8b621 Merge pull request 'Song select: smaller board titles outside English' (#75) from GanYiZhong/YataiDONNijiiro:fix/title-size into main
Reviewed-on: Yonokid/YataiDONNijiiro#75
2026-10-21 06:04:19 +02:00
TaikoZhongandClaude Opus 5.5 809df3eb20 Song select: smaller board titles outside English
English uses the condensed font_en, but Japanese (font.ttf), Chinese (font_cn), Korean (font_kr)
and the other languages get full-width fonts, so at the same point size their song, folder and
header titles look far larger and fill the boards. Draw those titles at 0.8x when the language
is not English. English is unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 11:23:46 +08:00
TaikoZhongandClaude Opus 5.5 71a7cf16c7 Result crown: shine sweep per crown colour
The idle crown shine flashed solid white crown shapes over the crown. Each
crown colour now has its own three sweep frames (shine_clear / shine_fc /
shine_dfc, 320x320, aligned to the crown) showing a diagonal light band
across that crown's art, and the result screen draws the set that matches
the crown.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 17:41:05 +08:00
TaikoZhongandClaude Opus 5.5 9fd4d2a834 Update checksums.sha256 for #73
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 15:22:17 +08:00
GanYiZhong 8e23c2b4ee Merge pull request 'No retry mini-game after a failed song' (#73) from GanYiZhong/YataiDONNijiiro:feat/no-retry-game into main 2026-10-16 09:22:00 +02:00
TaikoZhongandClaude Opus 5.5 e174d11a46 No retry mini-game after a failed song
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 14:54:22 +08:00
TaikoZhongandClaude Opus 5.5 e5d6c5374b Update checksums.sha256 for #72
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 23:41:43 +08:00
GanYiZhong 6c0de25b1b Merge pull request 'Song select: show the song count on folders without an explanation' (#72) from GanYiZhong/YataiDONNijiiro:fix/folder-count-fallback into main 2026-10-15 17:41:21 +02:00
173 changed files with 2024 additions and 912 deletions

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@@ -0,0 +1,10 @@
{
"pat": {},
"mtn": {},
"cloud": {},
"w13": {},
"w16": {},
"w21": {},
"w24": {},
"floor": {}
}
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