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GanYiZhong
Yonokid
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GanYiZhong
Yonokid
result: play the cover back for a retry
#52
by
GanYiZhong
was merged
2026-10-13 15:00:20 +02:00
main
GanYiZhong
:
fix/result-retry-reverse
Update checksums.sha256
#51
by
GanYiZhong
was merged
2026-10-13 05:48:33 +02:00
main
GanYiZhong
:
fix/checksums
entry: land the Don on the parent's new bounce
#50
by
GanYiZhong
was merged
2026-10-13 05:30:17 +02:00
main
GanYiZhong
:
fix/entry-bounce-end
entry: drop the pinned entry animations
#49
by
GanYiZhong
was merged
2026-10-13 05:30:09 +02:00
main
GanYiZhong
:
revert/entry-animation
background: cabinet backdrops for the collab presets
#48
by
GanYiZhong
was merged
2026-10-13 04:52:34 +02:00
main
GanYiZhong
:
feat/arcade-collab-packs
1
collabs: use the parent's collab scripts with its reworked art
#47
by
GanYiZhong
was merged
2026-10-13 04:52:17 +02:00
main
GanYiZhong
:
fix/collab-green-art
entry: pin the entry animations the Don placement is built on
#46
by
GanYiZhong
was merged
2026-10-13 04:52:09 +02:00
main
GanYiZhong
:
fix/entry-animation
2
dan select: add the dan transition animations (19-23)
#45
by
GanYiZhong
was merged
2026-10-12 04:31:33 +02:00
main
GanYiZhong
:
dan-transition-anims
dan select: extend the parent's DanSelect instead of replacing it
#42
by
GanYiZhong
was merged
2026-10-05 13:48:44 +02:00
main
GanYiZhong
:
fix/dan-select-parent
Add yellow_box_bottom to skin_config (dan select box bottom edge)
#41
by
GanYiZhong
was merged
2026-10-05 13:46:09 +02:00
main
GanYiZhong
:
fix/yellow-box-bottom
Background: the collab backgrounds PyTaikoGreen added after background.lua was forked
#40
by
GanYiZhong
was merged
2026-09-30 21:55:00 +02:00
main
GanYiZhong
:
fix/collab-backgrounds
Animations: follow the engine's merged move animations
#39
by
GanYiZhong
was merged
2026-09-30 21:54:19 +02:00
main
GanYiZhong
:
fix/merged-move-animations
Ending: place the 2P banner on the 2P lane (game_p2_y)
#38
by
GanYiZhong
was merged
2026-09-29 16:49:52 +02:00
main
GanYiZhong
:
fix/2p-ending-lane-y
Result: the gold gauge cell follows the cleared state, not the cell count
#37
by
GanYiZhong
was merged
2026-09-18 16:18:03 +02:00
main
GanYiZhong
:
result-gauge-clear
i18n: Korean for every dictionary string
#36
by
GanYiZhong
was merged
2026-09-18 16:17:44 +02:00
main
GanYiZhong
:
text-labels
Lua: every user-visible string comes from skin_config (tex.skin_text)
#35
by
GanYiZhong
was merged
2026-09-18 16:17:09 +02:00
main
GanYiZhong
:
lua-strings-to-config
zh is Simplified Chinese: convert the zh strings, translate the last Japanese-only labels
#34
by
GanYiZhong
was merged
2026-09-15 17:48:01 +02:00
main
GanYiZhong
:
zh-simplified
Loading transition: the game hint block follows the interface language
#33
by
GanYiZhong
was merged
2026-09-15 17:47:25 +02:00
main
GanYiZhong
:
hint-i18n
font.ttf 3.000: all five cabinet atlases (adds Simplified Chinese and Korean)
#32
by
GanYiZhong
was merged
2026-09-15 17:46:19 +02:00
main
GanYiZhong
:
font-all-atlases
2
Dan gauge: 1P red / 2P blue unfilled track
#31
by
GanYiZhong
was merged
2026-09-15 17:44:47 +02:00
main
GanYiZhong
:
dan-gauge-player-colors
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